Pawn compiler output
#3

Quote:
Originally Posted by [NT
mamoru ]
This is a warning that the compiler generates if you use a lot of memory. You should consider changing the variable sizes and such to decrease the use of memory
This is code:

Код:
//==============================================================================
public Driftas(playerid)
{
	if(driftInfo[playerid][DriftCount] < 1)
	{
		GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ GO! ~g~-",1000,3);
		TogglePlayerControllable(playerid,1);
		driftInfo[playerid][DriftCp][0] = SetPlayerRaceCheckpoint(playerid,2,-302.0554,1511.0476,75.0219,0.0,0.0,0.0,10); // finish
		driftInfo[playerid][DriftCount] = 4;
		KillTimer(driftInfo[playerid][DriftoTimer]);
		driftInfo[playerid][DriftoClockTimer] = SetTimerEx("DriftoClock",1000,true,"d",playerid);
		driftInfo[playerid][DriftoCpTimer] = SetTimerEx("DriftoCpCount",100,true,"d",playerid);
	} else {
		driftInfo[playerid][DriftCount]--;
		new DriftStr[128];
		format(DriftStr,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ %d ~g~-",driftInfo[playerid][DriftCount]);
		GameTextForPlayer(playerid,DriftStr,1000,3);
	}
	return 1;
}
//==============================================================================
public DriftoClock(playerid)
{
	  driftInfo[playerid][DriftClockSekundes]++;
	  new DriftClockStr[MAX_PLAYERS][128];
  	TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftClockTextDraw]);
  	
  	 	format(DriftClockStr[playerid],128," Laikas: %d min. %d sek.",driftInfo[playerid][DriftClockMinutes], driftInfo[playerid][DriftClockSekundes]);
  	driftInfo[playerid][DriftClockTextDraw] = TextDrawCreate(206.000000,379.000000,DriftClockStr[playerid]);
		TextDrawAlignment(driftInfo[playerid][DriftClockTextDraw],0);
		TextDrawBackgroundColor(driftInfo[playerid][DriftClockTextDraw],0xffffffff);
		TextDrawFont(driftInfo[playerid][DriftClockTextDraw],2);
		TextDrawLetterSize(driftInfo[playerid][DriftClockTextDraw],0.699999,2.299999);
		TextDrawColor(driftInfo[playerid][DriftClockTextDraw],0x000000ff);
	
		if(driftInfo[playerid][DriftClockSekundes] == 59)
	  {
	  driftInfo[playerid][DriftClockSekundes] = 0;
	  driftInfo[playerid][DriftClockSekundes]++;
	  driftInfo[playerid][DriftClockMinutes] = (driftInfo[playerid][DriftClockMinutes] +1);

		TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftClockTextDraw]);
  	 	format(DriftClockStr[playerid],128," Laikas: %d min. %d sek.",driftInfo[playerid][DriftClockMinutes], driftInfo[playerid][DriftClockSekundes]);
   	driftInfo[playerid][DriftClockTextDraw] = TextDrawCreate(206.000000,379.000000,DriftClockStr[playerid]);
		TextDrawAlignment(driftInfo[playerid][DriftClockTextDraw],0);
		TextDrawBackgroundColor(driftInfo[playerid][DriftClockTextDraw],0xffffffff);
		TextDrawFont(driftInfo[playerid][DriftClockTextDraw],2);
		TextDrawLetterSize(driftInfo[playerid][DriftClockTextDraw],0.699999,2.299999);
		TextDrawColor(driftInfo[playerid][DriftClockTextDraw],0x000000ff);
 		}
		return 1;
}
//==============================================================================
public DriftoCpCount(playerid)
{
    new DriftCpStr[MAX_PLAYERS][128];
    TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftCpTextDraw]);
    format(DriftCpStr[playerid],128,"%d/23",driftInfo[playerid][DriftCpCount]);
    driftInfo[playerid][DriftCpTextDraw] = TextDrawCreate(530.000000,364.000000,DriftCpStr[playerid]);
		TextDrawAlignment(driftInfo[playerid][DriftCpTextDraw],0);
		TextDrawBackgroundColor(driftInfo[playerid][DriftCpTextDraw],0xffffffff);
		TextDrawFont(driftInfo[playerid][DriftCpTextDraw],2);
		TextDrawLetterSize(driftInfo[playerid][DriftCpTextDraw],0.799999,4.899998);
		TextDrawColor(driftInfo[playerid][DriftCpTextDraw],0x000000ff);
		TextDrawShowForPlayer(playerid, Text:driftInfo[playerid][DriftCpTextDraw]);
		return 1;
}
//==============================================================================
Reply


Messages In This Thread
Pawn compiler output - by gytisx - 27.06.2009, 11:40
Re: Pawn compiler output - by mamorunl - 27.06.2009, 11:42
Re: Pawn compiler output - by gytisx - 27.06.2009, 11:48
Re: Pawn compiler output - by Ignas1337 - 27.06.2009, 12:03
Re: Pawn compiler output - by Weirdosport - 27.06.2009, 12:18
Re: Pawn compiler output - by luby - 27.06.2009, 12:34
Re: Pawn compiler output - by gytisx - 27.06.2009, 15:10

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