Header size: 2304 bytes Code size: 42360 bytes Data size: 48320 bytes Stack/heap size: 16384 bytes; estimated max. usage=25812 cells (103248 bytes) Total requirements: 109368 bytes
new DriftClockStr[MAX_PLAYERS][128];
Originally Posted by [NT
mamoru ]
This is a warning that the compiler generates if you use a lot of memory. You should consider changing the variable sizes and such to decrease the use of memory |
//============================================================================== public Driftas(playerid) { if(driftInfo[playerid][DriftCount] < 1) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ GO! ~g~-",1000,3); TogglePlayerControllable(playerid,1); driftInfo[playerid][DriftCp][0] = SetPlayerRaceCheckpoint(playerid,2,-302.0554,1511.0476,75.0219,0.0,0.0,0.0,10); // finish driftInfo[playerid][DriftCount] = 4; KillTimer(driftInfo[playerid][DriftoTimer]); driftInfo[playerid][DriftoClockTimer] = SetTimerEx("DriftoClock",1000,true,"d",playerid); driftInfo[playerid][DriftoCpTimer] = SetTimerEx("DriftoCpCount",100,true,"d",playerid); } else { driftInfo[playerid][DriftCount]--; new DriftStr[128]; format(DriftStr,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ %d ~g~-",driftInfo[playerid][DriftCount]); GameTextForPlayer(playerid,DriftStr,1000,3); } return 1; } //============================================================================== public DriftoClock(playerid) { driftInfo[playerid][DriftClockSekundes]++; new DriftClockStr[MAX_PLAYERS][128]; TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftClockTextDraw]); format(DriftClockStr[playerid],128," Laikas: %d min. %d sek.",driftInfo[playerid][DriftClockMinutes], driftInfo[playerid][DriftClockSekundes]); driftInfo[playerid][DriftClockTextDraw] = TextDrawCreate(206.000000,379.000000,DriftClockStr[playerid]); TextDrawAlignment(driftInfo[playerid][DriftClockTextDraw],0); TextDrawBackgroundColor(driftInfo[playerid][DriftClockTextDraw],0xffffffff); TextDrawFont(driftInfo[playerid][DriftClockTextDraw],2); TextDrawLetterSize(driftInfo[playerid][DriftClockTextDraw],0.699999,2.299999); TextDrawColor(driftInfo[playerid][DriftClockTextDraw],0x000000ff); if(driftInfo[playerid][DriftClockSekundes] == 59) { driftInfo[playerid][DriftClockSekundes] = 0; driftInfo[playerid][DriftClockSekundes]++; driftInfo[playerid][DriftClockMinutes] = (driftInfo[playerid][DriftClockMinutes] +1); TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftClockTextDraw]); format(DriftClockStr[playerid],128," Laikas: %d min. %d sek.",driftInfo[playerid][DriftClockMinutes], driftInfo[playerid][DriftClockSekundes]); driftInfo[playerid][DriftClockTextDraw] = TextDrawCreate(206.000000,379.000000,DriftClockStr[playerid]); TextDrawAlignment(driftInfo[playerid][DriftClockTextDraw],0); TextDrawBackgroundColor(driftInfo[playerid][DriftClockTextDraw],0xffffffff); TextDrawFont(driftInfo[playerid][DriftClockTextDraw],2); TextDrawLetterSize(driftInfo[playerid][DriftClockTextDraw],0.699999,2.299999); TextDrawColor(driftInfo[playerid][DriftClockTextDraw],0x000000ff); } return 1; } //============================================================================== public DriftoCpCount(playerid) { new DriftCpStr[MAX_PLAYERS][128]; TextDrawHideForPlayer(playerid, Text:driftInfo[playerid][DriftCpTextDraw]); format(DriftCpStr[playerid],128,"%d/23",driftInfo[playerid][DriftCpCount]); driftInfo[playerid][DriftCpTextDraw] = TextDrawCreate(530.000000,364.000000,DriftCpStr[playerid]); TextDrawAlignment(driftInfo[playerid][DriftCpTextDraw],0); TextDrawBackgroundColor(driftInfo[playerid][DriftCpTextDraw],0xffffffff); TextDrawFont(driftInfo[playerid][DriftCpTextDraw],2); TextDrawLetterSize(driftInfo[playerid][DriftCpTextDraw],0.799999,4.899998); TextDrawColor(driftInfo[playerid][DriftCpTextDraw],0x000000ff); TextDrawShowForPlayer(playerid, Text:driftInfo[playerid][DriftCpTextDraw]); return 1; } //==============================================================================
Originally Posted by Luby
add at begining
#pragma dynamic 119368 |