Textdraw not working [Rep]
#7

pawn Код:
new Text:LoginTextDraw[MAX_PLAYERS];
    new Text:LoginTextDraw2[MAX_PLAYERS];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
     // TextDrawShowForPlayer(i, LoginTextDraw); // this goes under onplayerconnect
        LoginTextDraw[i] = TextDrawCreate(660.125000, 459.416717, "usebox");
        TextDrawLetterSize(LoginTextDraw[i], 0.000000, -13.643054);
        TextDrawTextSize(LoginTextDraw[i], -3.875000, 0.000000);
        TextDrawAlignment(LoginTextDraw[i], 1);
        TextDrawColor(LoginTextDraw[i], 0);
        TextDrawUseBox(LoginTextDraw[i], true);
        TextDrawBoxColor(LoginTextDraw[i], 180);
        TextDrawSetShadow(LoginTextDraw[i], 0);
        TextDrawSetOutline(LoginTextDraw[i], 0);
        TextDrawBackgroundColor(LoginTextDraw[i], -2139062017);
        TextDrawFont(LoginTextDraw[i], 0);

     // TextDrawShowForPlayer(i, LoginTextDraw2); // this goes under onplayerconnect
        LoginTextDraw2[i] = TextDrawCreate(86.875000, 347.666503, "Exclusive Gaming v3.0");
        TextDrawLetterSize(LoginTextDraw2[i], 0.926875, 3.513334);
        TextDrawAlignment(LoginTextDraw2[i], 1);
        TextDrawColor(LoginTextDraw2[i], 16777215);
        TextDrawSetShadow(LoginTextDraw2[i], 0);
        TextDrawSetOutline(LoginTextDraw2[i], 1);
        TextDrawBackgroundColor(LoginTextDraw2[i], 51);
        TextDrawFont(LoginTextDraw2[i], 2);
        TextDrawSetProportional(LoginTextDraw2[i], 1);
    }
under OnGameModeInit

pawn Код:
TextDrawShowForPlayer(playerid, LoginTextDraw[i]);
    TextDrawShowForPlayer(playerid, LoginTextDraw2[i]);
under OnPlayerConnect


EDIT: Sorry, I decided to change the variable names
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