pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
TextDrawShowForPlayer(i, LoginDraw1); // that can not be this O.o
LoginDraw1[i] = TextDrawCreate(660.125000, 459.416717, "usebox");
TextDrawLetterSize(LoginDraw1[i], 0.000000, -13.643054);
TextDrawTextSize(LoginDraw1[i], -3.875000, 0.000000);
TextDrawAlignment(LoginDraw1[i], 1);
TextDrawColor(LoginDraw1[i], 0);
TextDrawUseBox(LoginDraw1[i], true);
TextDrawBoxColor(LoginDraw1[i], 180);
TextDrawSetShadow(LoginDraw1[i], 0);
TextDrawSetOutline(LoginDraw1[i], 0);
TextDrawBackgroundColor(LoginDraw1[i], -2139062017);
TextDrawFont(LoginDraw1[i], 0);
TextDrawShowForPlayer(i, Textdraw1); // that can not be this O.o
Textdraw1[i] = TextDrawCreate(86.875000, 347.666503, "Exclusive Gaming v3.0");
TextDrawLetterSize(Textdraw1[i], 0.926875, 3.513334);
TextDrawAlignment(Textdraw1[i], 1);
TextDrawColor(Textdraw1[i], 16777215);
TextDrawSetShadow(Textdraw1[i], 0);
TextDrawSetOutline(Textdraw1[i], 1);
TextDrawBackgroundColor(Textdraw1[i], 51);
TextDrawFont(Textdraw1[i], 2);
TextDrawSetProportional(Textdraw1[i], 1);
}
if you want to put it when the player is connected OnPlayerConnect put it in the callback and if I put it where it belongs in OnGameModeInit eh though I never put a TextDraw in OnPlayerConnect you will work ?? so do you want it?