26.06.2009, 13:55
It'd be quicker to have the
if(HouseEntered[playerid] == i)
...before the ...
PlayerToPoint
I doubt that's the problem though.. Make sure that HouseEntered is being set properly, and use debug messages at every level to see where it's going wrong.
if(HouseEntered[playerid] == i)
...before the ...
PlayerToPoint
I doubt that's the problem though.. Make sure that HouseEntered is being set properly, and use debug messages at every level to see where it's going wrong.