26.06.2009, 12:52
Let me show you what i'm working with. Another thing to note, is that I want it to save the players job until they /quitjob, in which case it would reset their "job" back to Civilian. They would keep it through log out and everything.
Here is the code i'm working with, without Dini implimented:
That's what I have now.
Sorry for not picking up on this too quickly - its pretty rough at first.
Here is the code i'm working with, without Dini implimented:
Код:
if(strcmp("/apply", cmdtext, true, 6) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(1, playerid, 2227.7698,-1718.5902,13.5216)) // Location that the player has to be at to get the job. { if (GetPlayerTeam(playerid) == 1) { SendClientMessage(playerid, COLOR_WHITE, "LSPD cannot get Mercenary!"); } if (GetPlayerTeam(playerid) == 2) { SendClientMessage(playerid, COLOR_WHITE, "FBI cannot get Mercenary!"); } if (GetPlayerTeam(playerid) == 3) { SendClientMessage(playerid, COLOR_WHITE, "You already have a job!"); } if (GetPlayerTeam(playerid) == 4) { SendClientMessage(playerid, COLOR_WHITE, "You already have a job!"); } if (GetPlayerTeam(playerid) == 5) { SendClientMessage(playerid, COLOR_WHITE, "You already have a job!"); } if (GetPlayerTeam(playerid) == 6) { SendClientMessage(playerid, COLOR_WHITE, "You are already a Mercenary!"); } if (GetPlayerTeam(playerid) == 7) { SendClientMessage(playerid, COLOR_WHITE, "You already have a job!"); } else { SetPlayerTeam(playerid, 3); } { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You've taken up the hour contract of being a Mercenary."); } { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Type /help for more information on this job."); } { SendClientMessage(playerid, COLOR_LIGHTBLUE, "To quit this job when your contract is over, type /quitjob."); } } } return 1; }
Sorry for not picking up on this too quickly - its pretty rough at first.