/mute
#3

Maybe you can think in this way:

When you mute a player, make a new variable, that is true, to check if a player is muted and start a timer. Then call OnPlayerText and make an if loop that checks if your variable is true. Then give in that if loop a "return 1;" so that every text will be ignored. Then place in your public, you made also when you started the timer, to set your variable to false.

I hope this helps you.

Sorry for my English, but I am Dutch.
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Messages In This Thread
/mute - by Medzmara - 20.06.2009, 17:24
Re: /mute - by Spear - 20.06.2009, 17:27
Re: /mute - by pascallj - 20.06.2009, 17:39
Re: /mute - by Grim_ - 20.06.2009, 17:47
Re: /mute - by MenaceX^ - 20.06.2009, 18:30
Re: /mute - by Grim_ - 20.06.2009, 19:16
Re: /mute - by Medzmara - 21.06.2009, 17:26
Re: /mute - by Klutty - 21.06.2009, 17:29
Re: /mute - by Grim_ - 21.06.2009, 17:40
Re: /mute - by Klutty - 21.06.2009, 17:48

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