/mute - Printable Version
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/mute -
Medzmara - 20.06.2009
i want to make /mute and after 3 minute it must be make /unmute. and how i can ?
![undecided](images/smilies/neutral.gif)
help me please
Re: /mute -
Spear - 20.06.2009
Medzmara
it's good that you opened this topik. i am looking for it too.
Re: /mute -
pascallj - 20.06.2009
Maybe you can think in this way:
When you mute a player, make a new variable, that is true, to check if a player is muted and start a
timer. Then call
OnPlayerText and make an if loop that checks if your variable is true. Then give in that if loop a "return 1;" so that every text will be ignored. Then place in your public, you made also when you started the timer, to set your variable to false.
I hope this helps you.
Sorry for my English, but I am Dutch.
Re: /mute -
Grim_ - 20.06.2009
SEARCH SEARCH SEARCH SEARCH
I've made /mute 4 times in the past two months! Use SEARCH.
Re: /mute -
MenaceX^ - 20.06.2009
Quote:
Originally Posted by Swift_
SEARCH SEARCH SEARCH SEARCH
I've made /mute 4 times in the past two months! Use SEARCH.
|
It doesn't matter how many times you say it, it enters from the right here, and passes away from the left.
Re: /mute -
Grim_ - 20.06.2009
Quote:
Originally Posted by MenaceX^
Quote:
Originally Posted by Swift_
SEARCH SEARCH SEARCH SEARCH
I've made /mute 4 times in the past two months! Use SEARCH.
|
It doesn't matter how many times you say it, it enters from the right here, and passes away from the left.
|
It really pisses me off that people would rather make a thread, argue with people about searching, saying "I searched and found no!" when they could have just used search, found what they were looking for, and get their answer about 3 hours earlier.
Re: /mute -
Medzmara - 21.06.2009
help me please i cann't find
Re: /mute -
Klutty - 21.06.2009
http://forum.sa-mp.com/index.php?top...7014#msg627014
Here's one from Swift.
Re: /mute -
Grim_ - 21.06.2009
Lol thanks Klutty :P
Re: /mute -
Klutty - 21.06.2009
Quote:
Originally Posted by Swift_
Lol thanks Klutty :P
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No problem.