30.07.2014, 21:20
Quote:
Text is a string, use strcmp to compare them.
== is for integers and floats. pawn Код:
pawn Код:
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PHP код:
if(IsPlayerInDynamicCP(playerid,Checkpoint[4]))
{
if (!strcmp(text, "1", true))
{
GivePlayerWeapon(playerid, 22, 300);
GivePlayerMoney(playerid, - 1000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a 9mm with 300 Bullets.");
return 0;
}
if (!strcmp(text, "2", true))
{
GivePlayerWeapon(playerid, 24, 300);
GivePlayerMoney(playerid, - 2000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Desert Eagle with 300 Bullets.");
return 0;
}
if (!strcmp(text, "3", true))
{
GivePlayerWeapon(playerid, 23, 300);
GivePlayerMoney(playerid, - 3000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Silenced 9mm with 300 Bullets.");
return 0;
}
if (!strcmp(text, "4", true))
{
GivePlayerWeapon(playerid, 25, 300);
GivePlayerMoney(playerid, - 4000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Shutgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "5", true))
{
GivePlayerWeapon(playerid, 26, 300);
GivePlayerMoney(playerid, - 5000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sawnoff Shotgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "6", true))
{
GivePlayerWeapon(playerid, 27, 300);
GivePlayerMoney(playerid, - 6000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Combat Shotgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "7", true))
{
GivePlayerWeapon(playerid, 28, 300);
GivePlayerMoney(playerid, - 7000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Micro SMG/Uzi with 300 Bullets.");
return 0;
}
if (!strcmp(text, "8", true))
{
GivePlayerWeapon(playerid, 29, 300);
GivePlayerMoney(playerid, - 8000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a MP5 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "9", true))
{
GivePlayerWeapon(playerid, 32, 300);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Tec-9 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "10", true))
{
GivePlayerWeapon(playerid, 31, 300);
GivePlayerMoney(playerid, - 10000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a M4 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "11", true))
{
GivePlayerWeapon(playerid, 30, 300);
GivePlayerMoney(playerid, - 11000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Ak47 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "12", true))
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought Armour with 100%.");
return 0;
}
if (!strcmp(text, "13", true))
{
GivePlayerWeapon(playerid, 33, 300);
GivePlayerMoney(playerid, - 12000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Country Rifle with 300 Bullets.");
return 0;
}
if (!strcmp(text, "14", true))
{
GivePlayerWeapon(playerid, 34, 300);
GivePlayerMoney(playerid, - 13000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sniper Rifle with 300 Bullets.");
return 0;
}
else return 1;
}