C:\Users\Elvis JR\Desktop\CNR-rp\gamemodes\1.2.pwn(3703) : error 027: invalid character constant
C:\Users\Elvis JR\Desktop\CNR-rp\gamemodes\1.2.pwn(3703) : error 027: invalid character constant
C:\Users\Elvis JR\Desktop\CNR-rp\gamemodes\1.2.pwn(3703 -- 3704) : error 029: invalid expression, assumed zero
C:\Users\Elvis JR\Desktop\CNR-rp\gamemodes\1.2.pwn(3703 -- 3704) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
if(IsPlayerInDynamicCP(playerid,Checkpoint[4]))
{
if(text[0] == '1')
{
GivePlayerWeapon(playerid, 22, 300);
GivePlayerMoney(playerid, - 1000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a 9mm with 300 Bullets.");
return 0;
}
if(text[0] == '2')
{
GivePlayerWeapon(playerid, 24, 300);
GivePlayerMoney(playerid, - 2000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Desert Eagle with 300 Bullets.");
return 0;
}
if(text[0] == '3')
{
GivePlayerWeapon(playerid, 23, 300);
GivePlayerMoney(playerid, - 3000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Silenced 9mm with 300 Bullets.");
return 0;
}
if(text[0] == '4')
{
GivePlayerWeapon(playerid, 25, 300);
GivePlayerMoney(playerid, - 4000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Shutgun with 300 Bullets.");
return 0;
}
if(text[0] == '5')
{
GivePlayerWeapon(playerid, 26, 300);
GivePlayerMoney(playerid, - 5000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sawnoff Shotgun with 300 Bullets.");
return 0;
}
if(text[0] == '6')
{
GivePlayerWeapon(playerid, 27, 300);
GivePlayerMoney(playerid, - 6000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Combat Shotgun with 300 Bullets.");
return 0;
}
if(text[0] == '7')
{
GivePlayerWeapon(playerid, 28, 300);
GivePlayerMoney(playerid, - 7000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Micro SMG/Uzi with 300 Bullets.");
return 0;
}
if(text[0] == '8')
{
GivePlayerWeapon(playerid, 29, 300);
GivePlayerMoney(playerid, - 8000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a MP5 with 300 Bullets.");
return 0;
}
if(text[0] == '9')
{
GivePlayerWeapon(playerid, 32, 300);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Tec-9 with 300 Bullets.");
return 0;
}
if(text[0] == '10')
{
GivePlayerWeapon(playerid, 31, 300);
GivePlayerMoney(playerid, - 10000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a M4 with 300 Bullets.");
return 0;
}
if(text[0] == '11')
{
GivePlayerWeapon(playerid, 30, 300);
GivePlayerMoney(playerid, - 11000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Ak47 with 300 Bullets.");
return 0;
}
if(text[0] == '12')
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought Armour with 100%.");
return 0;
}
if(text[0] == '13')
{
GivePlayerWeapon(playerid, 33, 300);
GivePlayerMoney(playerid, - 12000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Country Rifle with 300 Bullets.");
return 0;
}
if(text[0] == '14')
{
GivePlayerWeapon(playerid, 34, 300);
GivePlayerMoney(playerid, - 13000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sniper Rifle with 300 Bullets.");
return 0;
}
else return 1;
}
if (!strcmp(text[0], "1", true))
if (strcmp(text[0], "1", true) == 0)
Text is a string, use strcmp to compare them.
== is for integers and floats. pawn Код:
pawn Код:
|
if(IsPlayerInDynamicCP(playerid,Checkpoint[4]))
{
if (!strcmp(text, "1", true))
{
GivePlayerWeapon(playerid, 22, 300);
GivePlayerMoney(playerid, - 1000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a 9mm with 300 Bullets.");
return 0;
}
if (!strcmp(text, "2", true))
{
GivePlayerWeapon(playerid, 24, 300);
GivePlayerMoney(playerid, - 2000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Desert Eagle with 300 Bullets.");
return 0;
}
if (!strcmp(text, "3", true))
{
GivePlayerWeapon(playerid, 23, 300);
GivePlayerMoney(playerid, - 3000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Silenced 9mm with 300 Bullets.");
return 0;
}
if (!strcmp(text, "4", true))
{
GivePlayerWeapon(playerid, 25, 300);
GivePlayerMoney(playerid, - 4000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Shutgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "5", true))
{
GivePlayerWeapon(playerid, 26, 300);
GivePlayerMoney(playerid, - 5000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sawnoff Shotgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "6", true))
{
GivePlayerWeapon(playerid, 27, 300);
GivePlayerMoney(playerid, - 6000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Combat Shotgun with 300 Bullets.");
return 0;
}
if (!strcmp(text, "7", true))
{
GivePlayerWeapon(playerid, 28, 300);
GivePlayerMoney(playerid, - 7000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Micro SMG/Uzi with 300 Bullets.");
return 0;
}
if (!strcmp(text, "8", true))
{
GivePlayerWeapon(playerid, 29, 300);
GivePlayerMoney(playerid, - 8000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a MP5 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "9", true))
{
GivePlayerWeapon(playerid, 32, 300);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Tec-9 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "10", true))
{
GivePlayerWeapon(playerid, 31, 300);
GivePlayerMoney(playerid, - 10000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a M4 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "11", true))
{
GivePlayerWeapon(playerid, 30, 300);
GivePlayerMoney(playerid, - 11000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Ak47 with 300 Bullets.");
return 0;
}
if (!strcmp(text, "12", true))
{
SetPlayerArmour(playerid, 100);
GivePlayerMoney(playerid, - 9000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought Armour with 100%.");
return 0;
}
if (!strcmp(text, "13", true))
{
GivePlayerWeapon(playerid, 33, 300);
GivePlayerMoney(playerid, - 12000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Country Rifle with 300 Bullets.");
return 0;
}
if (!strcmp(text, "14", true))
{
GivePlayerWeapon(playerid, 34, 300);
GivePlayerMoney(playerid, - 13000);
SendClientMessage(playerid, 0x35CA8BFF, "You have Bought a Sniper Rifle with 300 Bullets.");
return 0;
}
else return 1;
}