Anti-Weapon hack(Serverside Weapons)
#9

Quote:
Originally Posted by yezizhu
quote:
Basically, It's an Anti-Weapon hack system which makes hacked weapons non-synced like the function "SetDisabledWeapons."

SetPlayerDisabledWeapons,isnt it?
Or I cannot catch your meaning

SetPlayerDisabledWeapons is bugged

Quote:
Originally Posted by NeRoSiS
You mean like server side money?

The only way this would work is if you attatched the gun object to the player and set the players anim to the gun motion, then you have to use getplayerangle to determine who hes hitting, if Im on the right lines it is possible, but it will be crap.
Mmm, there must be a way. As me and you witnissed, SF-RP had it.
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Messages In This Thread
Anti-Weapon hack(Serverside Weapons) - by [IB]Scorcher - 13.06.2009, 08:29
Re: Anti-Weapon hack(Serverside Weapons) - by [IB]Scorcher - 13.06.2009, 12:39
Re: Anti-Weapon hack(Serverside Weapons) - by yezizhu - 13.06.2009, 17:05
Re: Anti-Weapon hack(Serverside Weapons) - by CracK - 13.06.2009, 17:06
Re: Anti-Weapon hack(Serverside Weapons) - by [IB]Scorcher - 14.06.2009, 00:24
Re: Anti-Weapon hack(Serverside Weapons) - by Pghpunkid - 14.06.2009, 01:01
Re: Anti-Weapon hack(Serverside Weapons) - by yezizhu - 14.06.2009, 02:23
Re: Anti-Weapon hack(Serverside Weapons) - by NeRoSiS - 14.06.2009, 02:39
Re: Anti-Weapon hack(Serverside Weapons) - by [IB]Scorcher - 14.06.2009, 09:41
Re: Anti-Weapon hack(Serverside Weapons) - by Weirdosport - 14.06.2009, 09:45

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