21.01.2008, 02:21
Sounds sorta like you want a time system like my own... I'll explain what my script does & you let me know if that's what you're looking for
Every REAL second that passes, 12 GAME seconds pass, so every 5 REAL seconds mean 1 GAME minute has passed. Every 1 REAL minute mean 12 GAME minutes goes by & every 5 REAL minutes means 1 GAME hour has passed. Every 1 REAL hour means 12 GAME hours, so every 2 REAL hour would mean a full 24 GAME hour cycle... Confused yet? Heh, this was confusing me just typing it :P
Every 24 GAME hours would then turn the day (Sun-Sat) & also the date(1st-31st) of the month. Once you reach the end of the month, the month turns (Jan-Dec) & finally the year turns at 12 months etc. I use formats to be able to display ALL this information correctly... Use my time command on server would result this similar message:
The day is Tuesday, March 12th of 2004
The time is 5:07am
The light turns with every passing GAME hour as well as weather change, but nothing silly like clear day jumps to storm or anything etc. (Noticed a red sky once or twice though *Shrugs*) I only use 5 possible weather changes though and it doesn't jump, it checks the last weather & then decides what weather may come next... The 5: Clear skies, Cloudy, Real Cloudy, Storm & Fog (Also: Use the correct day/night weathers according to hour etc.)
Now if that's not what you're looking for, are you talking about the in game timer showing players time? I don't use that, sorry. However, I do have plans of supporting the calendar/clock by using Game Text...
Every REAL second that passes, 12 GAME seconds pass, so every 5 REAL seconds mean 1 GAME minute has passed. Every 1 REAL minute mean 12 GAME minutes goes by & every 5 REAL minutes means 1 GAME hour has passed. Every 1 REAL hour means 12 GAME hours, so every 2 REAL hour would mean a full 24 GAME hour cycle... Confused yet? Heh, this was confusing me just typing it :P
Every 24 GAME hours would then turn the day (Sun-Sat) & also the date(1st-31st) of the month. Once you reach the end of the month, the month turns (Jan-Dec) & finally the year turns at 12 months etc. I use formats to be able to display ALL this information correctly... Use my time command on server would result this similar message:
The day is Tuesday, March 12th of 2004
The time is 5:07am
The light turns with every passing GAME hour as well as weather change, but nothing silly like clear day jumps to storm or anything etc. (Noticed a red sky once or twice though *Shrugs*) I only use 5 possible weather changes though and it doesn't jump, it checks the last weather & then decides what weather may come next... The 5: Clear skies, Cloudy, Real Cloudy, Storm & Fog (Also: Use the correct day/night weathers according to hour etc.)
Now if that's not what you're looking for, are you talking about the in game timer showing players time? I don't use that, sorry. However, I do have plans of supporting the calendar/clock by using Game Text...