Sync World Time -
warlost - 20.01.2008
Hi! Sorry if this topic already exist but I want to know how to Synchronize the World time to the other players (using TogglePlayerClock if possible)
Or can you send me a code for a custom clock (1 in-game hour = 1 real life minute)
Re: Sync World Time -
warlost - 20.01.2008
Quote:
Originally Posted by Andre9977
There are a few clock FS'es in Script Showroom
Like:
1) Real life clock by tafi
2) Clock by KAPIL
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this is not what i'm looking for, I don't want "real life" clock... I want clock like TogglePlayerClock's clock.... and sync it with other player (exactly as Littlewhitey's mode)
Re: Sync World Time -
Khaled - 20.01.2008
use timers and toggleplayerclock and setplayertime and getplayer time
Re: Sync World Time -
warlost - 20.01.2008
Quote:
Originally Posted by Khaled
use timers and toggleplayerclock and setplayertime and getplayer time
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mmmmm ok for me, it will be hard! lol but I'll try
Re: Sync World Time -
cmg4life - 20.01.2008
pawn Код:
#include <time>
forward TimeUpdate();
new worldTime;
public TimeUpdate() {
worldTime++;
worldTime%=24;
SetWorldTime(worldTime);
}
//under gamemode init
SetTimer("TimeUpdate",65009, 1);
cheerz
Re: Sync World Time -
warlost - 20.01.2008
Quote:
Originally Posted by cmg4life
pawn Код:
#include <time>
forward TimeUpdate(); new worldTime;
public TimeUpdate() { worldTime++; worldTime%=24; SetWorldTime(worldTime); }
//under gamemode init SetTimer("TimeUpdate",65009, 1);
cheerz
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Thanks! it's not perfectly synchronised, but it works! thanks!
Re: Sync World Time -
XGh0stz - 21.01.2008
Sounds sorta like you want a time system like my own... I'll explain what my script does & you let me know if that's what you're looking for
Every REAL second that passes, 12 GAME seconds pass, so every 5 REAL seconds mean 1 GAME minute has passed. Every 1 REAL minute mean 12 GAME minutes goes by & every 5 REAL minutes means 1 GAME hour has passed. Every 1 REAL hour means 12 GAME hours, so every 2 REAL hour would mean a full 24 GAME hour cycle... Confused yet? Heh, this was confusing me just typing it :P
Every 24 GAME hours would then turn the day (Sun-Sat) & also the date(1st-31st) of the month. Once you reach the end of the month, the month turns (Jan-Dec) & finally the year turns at 12 months etc. I use formats to be able to display ALL this information correctly... Use my time command on server would result this similar message:
The day is Tuesday, March 12th of 2004
The time is 5:07am
The light turns with every passing GAME hour as well as weather change, but nothing silly like clear day jumps to storm or anything etc. (Noticed a red sky once or twice though *Shrugs*) I only use 5 possible weather changes though and it doesn't jump, it checks the last weather & then decides what weather may come next... The 5: Clear skies, Cloudy, Real Cloudy, Storm & Fog (Also: Use the correct day/night weathers according to hour etc.)
Now if that's not what you're looking for, are you talking about the in game timer showing players time? I don't use that, sorry. However, I do have plans of supporting the calendar/clock by using Game Text...
Re: Sync World Time -
Pghpunkid - 21.01.2008
Ok, but thats Game time. he wants Game time = Real Time. I have it done to mine but i dont know what all is needed. The code posted above was perfect from what i saw. Even mines not perfectly synced.
Re: Sync World Time -
XGh0stz - 21.01.2008
Quote:
Originally Posted by warlost
(1 in-game hour = 1 real life minute)
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That there is why I thought "Gametime", but if it's real time you're after, I can't really help much, sorry
Re: Sync World Time -
cmg4life - 21.01.2008
well xGhostz ur Time is like crap doesnt matches a thing in game a minute = 1 real sec , urs... doesnt
Re: Sync World Time -
XGh0stz - 21.01.2008
Quote:
Originally Posted by cmg4life
well xGhostz ur Time is like crap doesnt matches a thing in game a minute = 1 real sec , urs... doesnt
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I think my script codes are pretty advanced, but don't call it crap just because it isn't exactly what you're looking for... I mis-understood what this topic was looking for EXACTLY, but I think I understand it NOW. My time system wasn't designed to know the REAL time, yet anyways. But it does support a full working GAME time system which works flawlessly. So what would I use it for? Well, I'm a RPG programer, most stores on server (Clothes, Gym, Cluckin Bells, Etc.) are NOT open 24 hours... Mondays through Fridays opens from 8:00am to 10:00pm, but remains closed for the weekends (In-Game Time)
Nope, can't imagine my time system could really be used for anything
Guess I'll just trash the code then... And then remove it from the Recycle Bin too :P
Re: Sync World Time -
warlost - 22.02.2008
Quote:
Originally Posted by Pghpunkid
Ok, but thats Game time. he wants Game time = Real Time. I have it done to mine but i dont know what all is needed. The code posted above was perfect from what i saw. Even mines not perfectly synced.
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no, I want 1 real life second = 1 Game time minute, like in single player, but syncronised
Re: Sync World Time -
bonas - 17.10.2008
This is an easy synced clock script.
It is not a pro script but hope you like it.
Untested !
pawn Код:
// top
new Timme;
new Minut;
// on filterscript/gamemode init
SetTimer("ClockSync", 1000, 1);
// onplayerspawn
TogglePlayerClock(playerid, 1);
// function
public ClockSync(playerid)
{
new string[128];
Minut = Minut + 1;
if (Minut == 60)
{
Timme = Timme + 1;
Minut = 0;
}
for(new i; i<MAX_PLAYERS; i++)
SetPlayerTime(i, Timme, Minut);
format(string, sizeof(string), "The time [%d] [%d]", Timme, Minut);
print(string); // testing only.
return 1;
}
I hope it works
Don't read this lol
Re: Sync World Time -
Rizard - 31.03.2009
Thnx sooow much bonas!! i was looking for this also and it works perfectly, all players have the same time now, perfect sync , just everything!
U may be a little clucker but u're damn great!!
thnx again
PS: seen this was posted a long time ago but doesn't meen i shouldn't say thnx
Re: Sync World Time -
Vegeta - 05.06.2009
Quote:
Originally Posted by bonas
This is an easy synced clock script.
It is not a pro script but hope you like it.
Untested !
pawn Код:
// top new Timme; new Minut;
// on filterscript/gamemode init SetTimer("ClockSync", 1000, 1);
// onplayerspawn TogglePlayerClock(playerid, 1);
// function
public ClockSync(playerid) { new string[128]; Minut = Minut + 1; if (Minut == 60) { Timme = Timme + 1; Minut = 0; } for(new i; i<MAX_PLAYERS; i++) SetPlayerTime(i, Timme, Minut); format(string, sizeof(string), "The time [%d] [%d]", Timme, Minut); print(string); // testing only. return 1; }
I hope it works
Don't read this lol
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I have 1 Warning with this Sync Script
warning 235: public function lacks forward declaration (symbol "ClockSync")
how can i fix this problem? pelase help me
thanx
Re: Sync World Time -
Jefff - 05.06.2009
full xD
Код:
// top
new Minute=8;
new Second;
// on filterscript/gamemode init
SetTimer("ClockSync", 1000, 1);
// OnPlayerConnect
TogglePlayerClock(playerid, 1);
// function
forward ClockSync();
public ClockSync()
{
Second++;
if(Second == 60)
{
Minute++;
Second = 0;
}
if(Minute >= 24) Minute = 0;
for(new i; i<GetMaxPlayers(); i++) SetPlayerTime(i, Minute, Second);
new string[64];
format(string, sizeof(string), "The time [%d] [%d]", Minute, Second);
print(string); // testing only.
return 1;
}