Tazer bugged
#1

So im civilian and i can use /tazer i dont really get it please help me

Code:
Код:
CMD:tazer(playerid, params[])
{
	if(IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == 2 || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) {
  new string[128];
		if(/*PlayerInfo[playerid][pConnectTime] < 2 ||*/PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");

		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
			return 1;
		}

		if(GetPVarInt(playerid, "IsInArena") >= 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
			return 1;
		}
		if(GetPVarInt( playerid, "EventToken") != 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
			return 1;
		}
		if(PlayerCuffedTime[playerid] > 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		if(PlayerInfo[playerid][pJailed] > 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison.");
			return 1;
		}
		if(PlayerCuffed[playerid] >= 1) {
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed.");
			return 1;
		}

		if(pTazer[playerid] == 0)
		{
			pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
			if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]);
			format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GivePlayerValidWeapon(playerid, 23, 60000);
			pTazer[playerid] = 1;
		}
		else
		{
			RemovePlayerWeapon(playerid, 23);
			GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000);
			format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			pTazer[playerid] = 0;
		}
		PlayerHasJustTakenTazer[playerid] = 1;
		SetTimerEx("TazerTakenDisable",3*1000,0,"i",playerid);
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "   You are not a Cop / FBI / Coastguard!");
		return 1;
	}
	return 1;
}
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Messages In This Thread
Tazer bugged - by CodyAlzack - 05.07.2014, 20:54
Re: Tazer bugged - by Don_Cage - 05.07.2014, 21:39
Re: Tazer bugged - by CodyAlzack - 05.07.2014, 21:46
Re : Tazer bugged - by Chipardeur - 05.07.2014, 22:22
Re: Tazer bugged - by Threshold - 06.07.2014, 00:23
Re: Tazer bugged - by CodyAlzack - 06.07.2014, 07:20
Re: Tazer bugged - by Threshold - 06.07.2014, 09:30
Re: Tazer bugged - by LarryTiger - 06.07.2014, 09:41
Re: Tazer bugged - by CodyAlzack - 06.07.2014, 10:01
Re: Tazer bugged - by CodyAlzack - 06.07.2014, 12:36

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