29.06.2014, 13:52
Quote:
Quote:
Donc ce serait un truc comme зa mais je dois le modifier en SetPlayerAttchedObject ?
Sinon merci, ca me sera sыrement utile Code:
if(strcmp("/valise", cmdtext, true) == 0) { new valise[MAX_PLAYERS]; PPOS(playerid) valise[playerid] = CreateObject(1210, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToPlayer(valise[playerid], playerid, x, y, z, rx, ry, rz); } if(strcmp("/retirervalise", cmdtext, true) == 0) { DestroyObject(valise[playerid]); } |