24.06.2014, 23:07
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new PlayerKillCount[MAX_PLAYERS];
if(killerid != INVALID_PLAYER_ID)
{
PlayerKillCount[killerid] ++;
if(PlayerKillCount[killerid] == 5)
{
GivePlayerWeapon(killerid, 35, 100); // RPG com 100 de muniзгo
}
}
return 1;
}