agonizar
#7

Mira que te gusta complicarlo todo eh otaconazo

pawn Код:
/*
             Prohibido TOTALMENTE el Robo de Crйditos o la
              Publicaciуn de este INCLUDE sin Mi Permiso.

    SIMPLE INCLUDE --> Simple Sistema Para Morir En Posicion
    CREDITOS: OTACON ;)
    NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)

    native SetPlayerHealthDeath(playerid, Float:health);
*/

static Float:PosKiller[MAX_PLAYERS][4], bool:PlayerKiller[MAX_PLAYERS]=false, Float:VidaKiller[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason) {
    if(playerid != INVALID_PLAYER_ID) {
        switch(PlayerKiller[playerid]) {
            case false: {
                GetPlayerPos(playerid, PosKiller[playerid][0], PosKiller[playerid][1], PosKiller[playerid][2]);
                GetPlayerFacingAngle(playerid, PosKiller[playerid][3]);
                TogglePlayerControllable(playerid,false);
                PlayerKiller[playerid]=true;
            }
        }
    }
    #if defined OTACON_OnPlayerDeath
        return OTACON_OnPlayerDeath(playerid, killerid, reason);
    #else
        return true;
    #endif
}
#if defined OTACON_OnPlayerDeath
    forward OTACON_OnPlayerDeath(playerid, killerid, reason);
#endif
#if defined _ALS_OnPlayerDeath
    #undef OnPlayerDeath
#else
    #define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath OTACON_OnPlayerDeath
public OnPlayerSpawn(playerid) {
    if(playerid != INVALID_PLAYER_ID) {
        switch(PlayerKiller[playerid]) {
            case true: {
                VidaKiller[playerid]=5;
                SetPlayerHealth(playerid, VidaKiller[playerid]);
                SetPlayerPos(playerid, PosKiller[playerid][0], PosKiller[playerid][1], PosKiller[playerid][2]);
                SetPlayerFacingAngle(playerid, PosKiller[playerid][3]);
                TogglePlayerControllable(playerid,false);
                ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
                ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.0,1,1,1,1,200,1);
            }
        }
    }
    #if defined OTACON_OnPlayerSpawn
        return OTACON_OnPlayerSpawn(playerid);
    #else
        return true;
    #endif
}
#if defined OTACON_OnPlayerSpawn
    forward OTACON_OnPlayerSpawn(playerid);
#endif
#if defined _ALS_OnPlayerSpawn
    #undef OnPlayerSpawn
#else
    #define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn OTACON_OnPlayerSpawn
stock SetPlayerHealthDeath(playerid, Float:health) {
    PlayerKiller[playerid]=false;
    TogglePlayerControllable(playerid,true);
    ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
    return SetPlayerHealth(playerid, health);
}
/*
             Prohibido TOTALMENTE el Robo de Crйditos o la
              Publicaciуn de este INCLUDE sin Mi Permiso.

    SIMPLE INCLUDE --> Simple Sistema Para Morir En Posicion
    CREDITOS: OTACON ;)
    NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
   
    native SetPlayerHealthDeath(playerid, Float:health);
*/
POST DATA POR SI NO A QUEDADO CLARO: Crйditos OTACON
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Messages In This Thread
agonizar - by Metzone - 17.06.2014, 12:52
Respuesta: agonizar - by juandiegox - 17.06.2014, 14:09
Respuesta: agonizar - by Swedky - 17.06.2014, 16:29
Respuesta: agonizar - by OTACON - 17.06.2014, 19:06
Re: agonizar - by Metzone - 17.06.2014, 19:28
Respuesta: agonizar - by OTACON - 17.06.2014, 19:35
Respuesta: agonizar - by MpK - 19.06.2014, 00:37

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