new Float:Vida;
GetPlayerHealth(playerid,Vida);
if(Vida <= 10)
{
ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
}
Te recomiendo que mejor hagas que caiga crack cuando tenga 10 de vida o menos...
Mas o Menos serнa algo a sн: Esto en OnPlayerUpdate: pawn Код:
|
new bool:IsAgonizing[MAX_PLAYERS];
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
new Float:Health;
GetPlayerHealth(playerid, Health);
if(Health < ....) // Si la vida del jugador es menor a la cantidad que pondrбs...
{
if(IsAgonizing[playerid] == false) // Aquн verificaremos que estб agonizando y que aъn no ha recibido daсos fнsicos.
{
// Tus funciones para agonizar aquн.
IsAgonizing[playerid] = true; // Ahora estб agonizando.
}
else /* Significa que ya ha recibido daсo despuйs de estar agonizando */ SetPlayerHealth(playerid, 0.0), IsAgonizing[playerid] = false; // Asesinar al jugador
}
return 1;
}
Serнa mejor usando OnPlayerTakeDamage:
pawn Код:
|
/*
Prohibido TOTALMENTE el Robo de Crйditos o la
Publicaciуn de este INCLUDE sin Mi Permiso.
SIMPLE INCLUDE --> Simple Sistema Para Morir En Posicion
CREDITOS: OTACON ;)
NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
native SetPlayerHealthDeath(playerid, Float:health);
*/
static Float:PosKiller[MAX_PLAYERS][4], bool:PlayerKiller[MAX_PLAYERS]=false, Float:VidaKiller[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason) {
if(playerid != INVALID_PLAYER_ID) {
switch(PlayerKiller[playerid]) {
case false: {
GetPlayerPos(playerid, PosKiller[playerid][0], PosKiller[playerid][1], PosKiller[playerid][2]);
GetPlayerFacingAngle(playerid, PosKiller[playerid][3]);
TogglePlayerControllable(playerid,false);
PlayerKiller[playerid]=true;
}
}
}
#if defined OTACON_OnPlayerDeath
return OTACON_OnPlayerDeath(playerid, killerid, reason);
#else
return true;
#endif
}
#if defined OTACON_OnPlayerDeath
forward OTACON_OnPlayerDeath(playerid, killerid, reason);
#endif
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath OTACON_OnPlayerDeath
public OnPlayerSpawn(playerid) {
if(playerid != INVALID_PLAYER_ID) {
switch(PlayerKiller[playerid]) {
case true: {
VidaKiller[playerid]=5;
SetPlayerHealth(playerid, VidaKiller[playerid]);
SetPlayerPos(playerid, PosKiller[playerid][0], PosKiller[playerid][1], PosKiller[playerid][2]);
SetPlayerFacingAngle(playerid, PosKiller[playerid][3]);
TogglePlayerControllable(playerid,false);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.0,1,1,1,1,200,1);
}
}
}
#if defined OTACON_OnPlayerSpawn
return OTACON_OnPlayerSpawn(playerid);
#else
return true;
#endif
}
#if defined OTACON_OnPlayerSpawn
forward OTACON_OnPlayerSpawn(playerid);
#endif
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn OTACON_OnPlayerSpawn
stock SetPlayerHealthDeath(playerid, Float:health) {
PlayerKiller[playerid]=false;
TogglePlayerControllable(playerid,true);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,0,0,0,0,0);
return SetPlayerHealth(playerid, health);
}
/*
Prohibido TOTALMENTE el Robo de Crйditos o la
Publicaciуn de este INCLUDE sin Mi Permiso.
SIMPLE INCLUDE --> Simple Sistema Para Morir En Posicion
CREDITOS: OTACON ;)
NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
native SetPlayerHealthDeath(playerid, Float:health);
*/