Help How 1 variable == more than 1 thing
#1

under OnPlayerDeath
pawn Код:
if(pInfo[playerid][DeathReason] != INSULTED_TO_DEATH && pInfo[playerid][DeathReason] !=  RAPED_TO_DEATH)
        {
            switch(reason)
            {
                case 0: pInfo[playerid][DeathReason] = Fist;
                case 1: pInfo[playerid][DeathReason] = Brass_Knuckles;
                case 2: pInfo[playerid][DeathReason] = Golf_Club;
                case 3: pInfo[playerid][DeathReason] = Nightstick;
                case 4: pInfo[playerid][DeathReason] = Knife;
                case 5: pInfo[playerid][DeathReason] = Baseball_Bat;
                case 6: pInfo[playerid][DeathReason] = Shovel;
                case 7: pInfo[playerid][DeathReason] = Pool_Cue;
                case 8: pInfo[playerid][DeathReason] = Katana;
                case 9: pInfo[playerid][DeathReason] = Chainsaw;
                case 10,11: pInfo[playerid][DeathReason] = Dildo;
                case 12,13: pInfo[playerid][DeathReason] = Vibrator;
                case 14: pInfo[playerid][DeathReason] =  Flowers;
                case 15: pInfo[playerid][DeathReason] = Cane;
                case 16: pInfo[playerid][DeathReason] = Grenade;
                case 17: pInfo[playerid][DeathReason] = Tear_Gas;
                case 18: pInfo[playerid][DeathReason] = Molotov_Cocktail;
                case 22: pInfo[playerid][DeathReason] =  Pistol;
                case 23: pInfo[playerid][DeathReason] =  Silenced_Pistol;
                case 24: pInfo[playerid][DeathReason] =  Desert_Eagle;
                case 25: pInfo[playerid][DeathReason] = Shotgun;
                case 26: pInfo[playerid][DeathReason] = Sawnoff_Shotgun;
                case 27: pInfo[playerid][DeathReason] = Combat_Shotgun;
                case 28: pInfo[playerid][DeathReason] = Uzi;
                case 29: pInfo[playerid][DeathReason] = MP5;
                case 30: pInfo[playerid][DeathReason] = AK_47;
                case 31: pInfo[playerid][DeathReason] = M4;
                case 32: pInfo[playerid][DeathReason] = Tec_9;
                case 33: pInfo[playerid][DeathReason] = Country_Rifle;
                case 34: pInfo[playerid][DeathReason] = Sniper_Rifle;
                case 35: pInfo[playerid][DeathReason] = RPG;
                case 36: pInfo[playerid][DeathReason] = HS_Rocket;
                case 37: pInfo[playerid][DeathReason] = Flamethrower;
                case 38: pInfo[playerid][DeathReason] = Minigun;
                case 39: pInfo[playerid][DeathReason] = Satchel_Charge;
                case 40: pInfo[playerid][DeathReason] = Detonator;
                case 41: pInfo[playerid][DeathReason] = Spraycan;
                case 42: pInfo[playerid][DeathReason] = Fire_Extinguisher;
                case 43: pInfo[playerid][DeathReason] = Camera;
                case 44: pInfo[playerid][DeathReason] = Night_Vis_Goggles;
                case 45: pInfo[playerid][DeathReason] = Thermal_Goggles ;
                case 46: pInfo[playerid][DeathReason] = Parachute;
                case 47: pInfo[playerid][DeathReason] = Fake_Pistol;
                case 49: pInfo[playerid][DeathReason] = death_by_vehicle;
                case 50: pInfo[playerid][DeathReason] = Helicopter_Blades;
                case 51: pInfo[playerid][DeathReason] = Explosion;
            }
        }
This Will Make The Variable = to the reason
pawn Код:
if(pInfo[playerid][DeathReason] == INSULTED_TO_DEATH)
        {
            SendDeathMessage(killerid,playerid,47);
            format(death,sizeof(death),"*%s (%d) Has Been Insulted To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
            //SendDeathChatMessage(playerid,COLOR_MAROON,death);
            pInfo[playerid][Deaths]++;
            pInfo[killerid][Kills]++;
        }
        if(pInfo[playerid][DeathReason] == RAPED_TO_DEATH)
        {
            SendDeathMessage(killerid,playerid,47);
            format(death,sizeof(death),"*%s (%d) Has Been Raped To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
            //SendDeathChatMessage(playerid,COLOR_MAROON,death);
            pInfo[playerid][Deaths]++;
            pInfo[killerid][Kills]++;
        }
        if(pInfo[playerid][DeathReason] == Fist)
        {
            SendDeathMessage(killerid,playerid,0);
            format(death,sizeof(death),"*%s (%d) Has Been Punched To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
            //SendDeathChatMessage(playerid,COLOR_MAROON,death);
            pInfo[playerid][Deaths]++;
            pInfo[killerid][Kills]++;
        }
        if(pInfo[playerid][DeathReason] == Brass_Knuckles)
        {
            SendDeathMessage(killerid,playerid,1);
            format(death,sizeof(death),"*%s (%d) Has Been Punched To Death By %s (%d) With Brass Knuckles",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
            //SendDeathChatMessage(playerid,COLOR_MAROON,death);
            pInfo[playerid][Deaths]++;
            pInfo[killerid][Kills]++;
        }
these are codes under the OnPlayerDeath After the Reason Switch
So Now error or bug in compiling but it will send the messages for the every reason i made
pawn Код:
if(pInfo[playerid][DeathReason] == Brass_Knuckles)
i mean that if i can killed by weapon Brass_Knuckles it will send message for every other one too
after all these i have
pawn Код:
SendDeathChatMessage(playerid,COLOR_MAROON,death);
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