if(pInfo[playerid][DeathReason] != INSULTED_TO_DEATH && pInfo[playerid][DeathReason] != RAPED_TO_DEATH)
{
switch(reason)
{
case 0: pInfo[playerid][DeathReason] = Fist;
case 1: pInfo[playerid][DeathReason] = Brass_Knuckles;
case 2: pInfo[playerid][DeathReason] = Golf_Club;
case 3: pInfo[playerid][DeathReason] = Nightstick;
case 4: pInfo[playerid][DeathReason] = Knife;
case 5: pInfo[playerid][DeathReason] = Baseball_Bat;
case 6: pInfo[playerid][DeathReason] = Shovel;
case 7: pInfo[playerid][DeathReason] = Pool_Cue;
case 8: pInfo[playerid][DeathReason] = Katana;
case 9: pInfo[playerid][DeathReason] = Chainsaw;
case 10,11: pInfo[playerid][DeathReason] = Dildo;
case 12,13: pInfo[playerid][DeathReason] = Vibrator;
case 14: pInfo[playerid][DeathReason] = Flowers;
case 15: pInfo[playerid][DeathReason] = Cane;
case 16: pInfo[playerid][DeathReason] = Grenade;
case 17: pInfo[playerid][DeathReason] = Tear_Gas;
case 18: pInfo[playerid][DeathReason] = Molotov_Cocktail;
case 22: pInfo[playerid][DeathReason] = Pistol;
case 23: pInfo[playerid][DeathReason] = Silenced_Pistol;
case 24: pInfo[playerid][DeathReason] = Desert_Eagle;
case 25: pInfo[playerid][DeathReason] = Shotgun;
case 26: pInfo[playerid][DeathReason] = Sawnoff_Shotgun;
case 27: pInfo[playerid][DeathReason] = Combat_Shotgun;
case 28: pInfo[playerid][DeathReason] = Uzi;
case 29: pInfo[playerid][DeathReason] = MP5;
case 30: pInfo[playerid][DeathReason] = AK_47;
case 31: pInfo[playerid][DeathReason] = M4;
case 32: pInfo[playerid][DeathReason] = Tec_9;
case 33: pInfo[playerid][DeathReason] = Country_Rifle;
case 34: pInfo[playerid][DeathReason] = Sniper_Rifle;
case 35: pInfo[playerid][DeathReason] = RPG;
case 36: pInfo[playerid][DeathReason] = HS_Rocket;
case 37: pInfo[playerid][DeathReason] = Flamethrower;
case 38: pInfo[playerid][DeathReason] = Minigun;
case 39: pInfo[playerid][DeathReason] = Satchel_Charge;
case 40: pInfo[playerid][DeathReason] = Detonator;
case 41: pInfo[playerid][DeathReason] = Spraycan;
case 42: pInfo[playerid][DeathReason] = Fire_Extinguisher;
case 43: pInfo[playerid][DeathReason] = Camera;
case 44: pInfo[playerid][DeathReason] = Night_Vis_Goggles;
case 45: pInfo[playerid][DeathReason] = Thermal_Goggles ;
case 46: pInfo[playerid][DeathReason] = Parachute;
case 47: pInfo[playerid][DeathReason] = Fake_Pistol;
case 49: pInfo[playerid][DeathReason] = death_by_vehicle;
case 50: pInfo[playerid][DeathReason] = Helicopter_Blades;
case 51: pInfo[playerid][DeathReason] = Explosion;
}
}
if(pInfo[playerid][DeathReason] == INSULTED_TO_DEATH)
{
SendDeathMessage(killerid,playerid,47);
format(death,sizeof(death),"*%s (%d) Has Been Insulted To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
//SendDeathChatMessage(playerid,COLOR_MAROON,death);
pInfo[playerid][Deaths]++;
pInfo[killerid][Kills]++;
}
if(pInfo[playerid][DeathReason] == RAPED_TO_DEATH)
{
SendDeathMessage(killerid,playerid,47);
format(death,sizeof(death),"*%s (%d) Has Been Raped To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
//SendDeathChatMessage(playerid,COLOR_MAROON,death);
pInfo[playerid][Deaths]++;
pInfo[killerid][Kills]++;
}
if(pInfo[playerid][DeathReason] == Fist)
{
SendDeathMessage(killerid,playerid,0);
format(death,sizeof(death),"*%s (%d) Has Been Punched To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
//SendDeathChatMessage(playerid,COLOR_MAROON,death);
pInfo[playerid][Deaths]++;
pInfo[killerid][Kills]++;
}
if(pInfo[playerid][DeathReason] == Brass_Knuckles)
{
SendDeathMessage(killerid,playerid,1);
format(death,sizeof(death),"*%s (%d) Has Been Punched To Death By %s (%d) With Brass Knuckles",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
//SendDeathChatMessage(playerid,COLOR_MAROON,death);
pInfo[playerid][Deaths]++;
pInfo[killerid][Kills]++;
}
if(pInfo[playerid][DeathReason] == Brass_Knuckles)
SendDeathChatMessage(playerid,COLOR_MAROON,death);
switch (pInfo[playerid][DeathReason])
{
case INSULTED_TO_DEATH:
{
// code..
}
// rest..
}
switch (pInfo[playerid][DeathReason])
{
case INSULTED_TO_DEATH: // line 5401
{
SendDeathMessage(killerid,playerid,47);
format(death,sizeof(death),"*%s (%d) Has Been Insulted To Death By %s (%d)",pInfo[playerid][playername],playerid,pInfo[killerid][playername],killerid);
//SendDeathChatMessage(playerid,COLOR_MAROON,death);
pInfo[playerid][Deaths]++;
pInfo[killerid][Kills]++;
}
(5401) : error 008: must be a constant expression; assumed zero
pawn Код:
pawn Код:
|
new INSULTED_TO_DEATH;
#define INSULTED_TO_DEATH 0 // Just set according to the value given by pInfo[playerid][DeathReason]
so i should change them all to #define [variable] [any number ] ??
|
if(pInfo[playerid][DeathReason] == INSULTED_TO_DEATH)
{
// code..
}
else if(pInfo[playerid][DeathReason] == RAPED_TO_DEATH)
{
// code..
}
else if(pInfo[playerid][DeathReason] == Fist)
{
// code..
}
else if(pInfo[playerid][DeathReason] == Brass_Knuckles)
{
// code..
}