24.05.2014, 14:24
I have a problem with the invoke IsPlayerConnected always returns 0
Code:
int CheckAimers() { int i; for (i = 0; i < MaxPlayerId; i++) { logprintf( "witam [%d", g_Invoke->callNative( &PAWN::IsPlayerConnected, i ) );
Code:
... 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0 16:30:40 witam [0