03.06.2009, 00:03
in lvdm there's OnGameModeInit function
sample of the non edited LVDM
Just change the weapon id to whatever you want
sample of the non edited LVDM
pawn Code:
public OnGameModeInit()
{
SetGameModeText("Ventura's DM~MG");
ShowPlayerMarkers(1);
ShowNameTags(1);
// 0.2.2 specific stuff
//DisableInteriorEnterExits();
//SetNameTagDrawDistance(10.0);
//EnableStuntBonusForAll(0);
/* Was testing the new pickup limit.
new Float:pickX=2040.0520;
new Float:pickY=1319.2799;
new Float:pickZ=10.3779;
new x=0;
while(x!=400) {
AddStaticPickup(1272,2,pickX,pickY,pickZ);
pickY+=1.0;
x++;
}*/
// Player Class's
AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
265- Skin ID
265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300 -spawn coords
24- is a weapon id ( eagle )
300- is the ammount of ammo on the spawn

