[Include] [INC]TextDrawMover
#5

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Originally Posted by Patrick_
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I don't like when you used this SetTimer("MoveTextDraw",100,true); you could have used OnPlayerUpdate which gets called every 300ms, but you made a 100ms timer, just use the function underneath OnPlayerUpdate its more efficient
Okay.

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Originally Posted by ******
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OnPlayerUpdate is called an unpredictable, but very high, number of times. It is not designed for things like this, timers are.
Alex? the system nice? i need to fix anything?
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Messages In This Thread
[INC]TextDrawMover - by iRaiDeN - 02.05.2014, 13:44
Re: [INC]TextDrawMover - by RedSnow - 02.05.2014, 13:56
Re: [INC]TextDrawMover - by iRaiDeN - 02.05.2014, 13:58
Re: [INC]TextDrawMover - by Patrick - 02.05.2014, 14:24
Re: [INC]TextDrawMover - by iRaiDeN - 02.05.2014, 14:25
Re: [INC]TextDrawMover - by iFarbod - 02.05.2014, 15:18
Re: [INC]TextDrawMover - by iRaiDeN - 02.05.2014, 15:19
Re: [INC]TextDrawMover - by iBeast - 02.05.2014, 15:25
Re: [INC]TextDrawMover - by SwiZzoR - 02.05.2014, 15:35
Re: [INC]TextDrawMover - by iRaiDeN - 02.05.2014, 15:37
Re: [INC]TextDrawMover - by SwiZzoR - 02.05.2014, 15:39
Re: [INC]TextDrawMover - by iRaiDeN - 02.05.2014, 15:43
Re: [INC]TextDrawMover - by ProKillerpa - 02.05.2014, 15:48
Re: [INC]TextDrawMover - by WorldPro - 02.05.2014, 16:15
Re: [INC]TextDrawMover - by iRaiDeN - 03.05.2014, 14:37
Re: [INC]TextDrawMover - by Excel™ - 03.05.2014, 15:31
Re: [INC]TextDrawMover - by iRaiDeN - 03.05.2014, 15:36
Re: [INC]TextDrawMover - by DemME - 04.05.2014, 16:25
Re: [INC]TextDrawMover - by iRaiDeN - 04.05.2014, 16:47

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