29.04.2014, 04:23
pawn Код:
if(strcmp(cmdtext, "/minigun", true) == 0)
{
if(Arena[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "ERRO: Vocк sу pode sair daqui apуs morrer.!"); // isso aqui sу irб mandar a msg, o resto do code serб executado numa boa
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~g~Bem Vindo ao minigame Chamas!", 3000, 5);
SetPlayerPos(playerid, -2439.281,1544.843,8.059);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "[TELEPORTE]*** %s foi para minigun ( /minigun )", pname);
SendClientMessageToAll(COLOR_NOVO, string);
SendClientMessageToAll(COLOR_NOVO, string);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,38,9999);
return 1;
}
// o certo й
if(strcmp(cmdtext, "/minigun", true) == 0)
{
if(Arena[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "ERRO: Vocк sу pode sair daqui apуs morrer.!");
}
else if(Arena[playerid] == 0)
{
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~g~Bem Vindo ao minigame Chamas!", 3000, 5);
SetPlayerPos(playerid, -2439.281,1544.843,8.059);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "[TELEPORTE]*** %s foi para minigun ( /minigun )", pname);
SendClientMessageToAll(COLOR_NOVO, string);
SendClientMessageToAll(COLOR_NOVO, string);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,38,9999);
}
return 1;
}