Toys arent saving its position
#1

why my toy doesnt save position when you edit it? when you edit the toys then save it then when you /wat the position arent save. WHY??

Код:
stock ShowEditMenu(playerid)
{
    if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
	{
 		RemovePlayerAttachedObject(playerid, slotselection[playerid]);
	}
	SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
	PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
	PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX],
	PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);

    new stringg[512];
    format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
	format(stringg, sizeof(stringg), "%sOffsets\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]));
 	ShowPlayerDialogEx(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
Код:
if((dialogid == EDITTOYS2))
	{
	    if(response)
	    {
		    if(listitem == 0)
		    {
		        ShowPlayerDialogEx(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
		    }
		    else if(listitem == 1)
		    {
		        SendClientMessage(playerid, COLOR_WHITE, "{AA3333}HINT:{FFFF00} Hold your Space Bar to move the camera,Press ESC to cancel the editor");
		        EditAttachedObject(playerid, slotselection[playerid]);
			}
		}
		else
		{
		    new stringg[512];
			for(new x;x<MAX_PLAYERTOYS;x++)
			{
			    new name[24];
			    format(name, sizeof(name), "None");

			    for(new i;i<sizeof(HoldingObjectsAll);i++)
			    {
       				if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
			        {
           				format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
					}
				}

				format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
			}
   			ShowPlayerDialogEx(playerid, EDITTOYS, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
		}
	}
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Messages In This Thread
Toys arent saving its position - by Yasubo - 26.04.2014, 09:08
Re: Toys arent saving its position - by Yasubo - 26.04.2014, 09:51
Re: Toys arent saving its position - by iAnonymous - 26.04.2014, 09:53
Re: Toys arent saving its position - by Yasubo - 26.04.2014, 10:06
Re: Toys arent saving its position - by Yasubo - 26.04.2014, 10:12
Re: Toys arent saving its position - by TonyII - 26.04.2014, 10:17
Re: Toys arent saving its position - by Yasubo - 26.04.2014, 10:18
Re: Toys arent saving its position - by TonyII - 26.04.2014, 10:20
Re: Toys arent saving its position - by Yasubo - 26.04.2014, 10:23
Re: Toys arent saving its position - by TonyII - 26.04.2014, 10:29

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