stock ShowEditMenu(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
{
RemovePlayerAttachedObject(playerid, slotselection[playerid]);
}
SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX],
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);
new stringg[512];
format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
format(stringg, sizeof(stringg), "%sOffsets\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]));
ShowPlayerDialogEx(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
if((dialogid == EDITTOYS2))
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialogEx(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
}
else if(listitem == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "{AA3333}HINT:{FFFF00} Hold your Space Bar to move the camera,Press ESC to cancel the editor");
EditAttachedObject(playerid, slotselection[playerid]);
}
}
else
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialogEx(playerid, EDITTOYS, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
}
}

|
You even using anything to save it ?
And what ca we do with this code ? nothing |
CMD:wat(playerid, params[])
{
SendClientMessage(playerid, COLOR_WHITE, "* Attached all toys.");
if(PlayerInfo[playerid][pDonator] <= 0)
{
for(new x;x<5;x++)
{
if(PlayerToyInfo[playerid][x][ptScaleX] == 0) {
PlayerToyInfo[playerid][x][ptScaleX] = 1.0;
PlayerToyInfo[playerid][x][ptScaleY] = 1.0;
PlayerToyInfo[playerid][x][ptScaleZ] = 1.0;
}
if(PlayerToyInfo[playerid][x][ptModelID] != 0) SetPlayerAttachedObject(playerid, x, PlayerToyInfo[playerid][x][ptModelID], PlayerToyInfo[playerid][x][ptBone], PlayerToyInfo[playerid][x][ptPosX], PlayerToyInfo[playerid][x][ptPosY], PlayerToyInfo[playerid][x][ptPosZ], PlayerToyInfo[playerid][x][ptRotX], PlayerToyInfo[playerid][x][ptRotY], PlayerToyInfo[playerid][x][ptRotZ], PlayerToyInfo[playerid][x][ptScaleX], PlayerToyInfo[playerid][x][ptScaleY], PlayerToyInfo[playerid][x][ptScaleZ]);
}
}
else if(PlayerInfo[playerid][pDonator] == 1)
{
for(new x;x<6;x++)
{
if(PlayerToyInfo[playerid][x][ptScaleX] == 0) {
PlayerToyInfo[playerid][x][ptScaleX] = 1.0;
PlayerToyInfo[playerid][x][ptScaleY] = 1.0;
PlayerToyInfo[playerid][x][ptScaleZ] = 1.0;
}
if(PlayerToyInfo[playerid][x][ptModelID] != 0) SetPlayerAttachedObject(playerid, x, PlayerToyInfo[playerid][x][ptModelID], PlayerToyInfo[playerid][x][ptBone], PlayerToyInfo[playerid][x][ptPosX], PlayerToyInfo[playerid][x][ptPosY], PlayerToyInfo[playerid][x][ptPosZ], PlayerToyInfo[playerid][x][ptRotX], PlayerToyInfo[playerid][x][ptRotY], PlayerToyInfo[playerid][x][ptRotZ], PlayerToyInfo[playerid][x][ptScaleX], PlayerToyInfo[playerid][x][ptScaleY], PlayerToyInfo[playerid][x][ptScaleZ]);
}
}
else if(PlayerInfo[playerid][pDonator] == 2)
{
for(new x;x<7;x++)
{
if(PlayerToyInfo[playerid][x][ptScaleX] == 0) {
PlayerToyInfo[playerid][x][ptScaleX] = 1.0;
PlayerToyInfo[playerid][x][ptScaleY] = 1.0;
PlayerToyInfo[playerid][x][ptScaleZ] = 1.0;
}
if(PlayerToyInfo[playerid][x][ptModelID] != 0) SetPlayerAttachedObject(playerid, x, PlayerToyInfo[playerid][x][ptModelID], PlayerToyInfo[playerid][x][ptBone], PlayerToyInfo[playerid][x][ptPosX], PlayerToyInfo[playerid][x][ptPosY], PlayerToyInfo[playerid][x][ptPosZ], PlayerToyInfo[playerid][x][ptRotX], PlayerToyInfo[playerid][x][ptRotY], PlayerToyInfo[playerid][x][ptRotZ], PlayerToyInfo[playerid][x][ptScaleX], PlayerToyInfo[playerid][x][ptScaleY], PlayerToyInfo[playerid][x][ptScaleZ]);
}
}
else if(PlayerInfo[playerid][pDonator] >= 3)
{
for(new x;x<8;x++)
{
if(PlayerToyInfo[playerid][x][ptScaleX] == 0) {
PlayerToyInfo[playerid][x][ptScaleX] = 1.0;
PlayerToyInfo[playerid][x][ptScaleY] = 1.0;
PlayerToyInfo[playerid][x][ptScaleZ] = 1.0;
}
if(PlayerToyInfo[playerid][x][ptModelID] != 0) SetPlayerAttachedObject(playerid, x, PlayerToyInfo[playerid][x][ptModelID], PlayerToyInfo[playerid][x][ptBone], PlayerToyInfo[playerid][x][ptPosX], PlayerToyInfo[playerid][x][ptPosY], PlayerToyInfo[playerid][x][ptPosZ], PlayerToyInfo[playerid][x][ptRotX], PlayerToyInfo[playerid][x][ptRotY], PlayerToyInfo[playerid][x][ptRotZ], PlayerToyInfo[playerid][x][ptScaleX], PlayerToyInfo[playerid][x][ptScaleY], PlayerToyInfo[playerid][x][ptScaleZ]);
}
}
return 1;
}
CMD:dat(playerid, params[])
{
SendClientMessage(playerid, COLOR_WHITE, "* Deattached all toys.");
for(new x;x<MAX_PLAYERTOYS;x++)
{
RemovePlayerAttachedObject(playerid, x);
}
return 1;
}
stock ShowEditMenu(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
{
RemovePlayerAttachedObject(playerid, slotselection[playerid]);
}
SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX],
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);
new stringg[512];
format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
format(stringg, sizeof(stringg), "%sOffsets\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]));
ShowPlayerDialogEx(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
|
To edit objects you use EditAttachedObject(playerid, slotid); right? If so all the information you need is on that link.
|
if((dialogid == EDITTOYS2))
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialogEx(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
}
else if(listitem == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "{AA3333}HINT:{FFFF00} Hold your Space Bar to move the camera,Press ESC to cancel the editor");
EditAttachedObject(playerid, slotselection[playerid]);
}
}
else
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialogEx(playerid, EDITTOYS, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
}
}
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
if(response)
{
SendClientMessage(playerid, COLOR_GREEN, "Attached object edition saved.");
PlayerToyInfo[playerid][slotselection[playerid]][ptPosX] = fOffsetX;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY] = fOffsetY;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ] = fOffsetZ;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX] = fRotX;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotY] = fRotY;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ] = fRotZ;
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX] = fScaleX;
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY] = fScaleY;
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ] = fScaleZ;
SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleX],
PlayerToyInfo[playerid][slotselection[playerid]][ptScaleY], PlayerToyInfo[playerid][slotselection[playerid]][ptScaleZ]);
}
return 1;
}