Desynchronization
#3

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Originally Posted by DobbysGamertag
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Yes,

pawn Код:
Float:NetStats_PacketLossPercent(playerid);
I'd get the packetloss, compare the two, and if its above X percent. Re connect them or somethin'
Where have you been this time.. Alright, timer and this func. Thanks so much, rep+.. Hate u ****** -.-
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Desynchronization - by Stereotype - 13.04.2014, 00:15
Re: Desynchronization - by DobbysGamertag - 13.04.2014, 00:22
Re: Desynchronization - by Stereotype - 13.04.2014, 00:25

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