Desynchronization
#2

Yes,

pawn Код:
Float:NetStats_PacketLossPercent(playerid);
I'd get the packetloss, compare the two, and if its above X percent. Re connect them or somethin'
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Messages In This Thread
Desynchronization - by Stereotype - 13.04.2014, 00:15
Re: Desynchronization - by DobbysGamertag - 13.04.2014, 00:22
Re: Desynchronization - by Stereotype - 13.04.2014, 00:25

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