explosion detection
#2

Under OnPlayerTakeDamage callback, check if weaponid (aka reason for damage) is the explosion reason, which would be 51 for your case.

You can find a list of weapon/damage reason IDs here:
https://sampwiki.blast.hk/wiki/Weapons
Reply


Messages In This Thread
explosion detection - by Extraordinariness - 06.04.2014, 05:26
Re: explosion detection - by Corekt - 06.04.2014, 07:01
Re: explosion detection - by Extraordinariness - 06.04.2014, 08:52
Re: explosion detection - by Extraordinariness - 07.04.2014, 10:35

Forum Jump:


Users browsing this thread: 1 Guest(s)