explosion detection - Printable Version
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explosion detection -
Extraordinariness - 06.04.2014
how do I detect(script) if the player hits by an explosion?
Re: explosion detection -
Corekt - 06.04.2014
Under
OnPlayerTakeDamage callback, check if weaponid (aka reason for damage) is the explosion reason, which would be 51 for your case.
You can find a list of weapon/damage reason IDs here:
https://sampwiki.blast.hk/wiki/Weapons
Re: explosion detection -
Extraordinariness - 06.04.2014
Thanks.
Oh btw it says "error number I forget: function differs from prototype"
and I searched more in wiki and it says, "
, bodypart only works for 0.3z.".
but I use 0.3z!
Re: explosion detection -
Extraordinariness - 07.04.2014
1 day bump.