Dialog won't open, strcat issue I think.
#1

At the strcat part, I'm trying to copy over the string, so I can save it so they can go back to the string if the response is 0 on the next dialog, means they can browse through records.

pawn Код:
else if(dialogid == DIALOG_SHOWPERSON)
            {
                if(response == 0)   //response 0 is always the SECOND BUTTON! (in our case this was "Close".
                {
                    return 1;
                }
                else //If the player did not press the close button, but the "Select" button, the script reads the following.
                {
                    new dialogstring[200], string[128];
                    format(string, sizeof(string), "SELECT * FROM `arecords` WHERE `PSQLID` = %d ORDER BY `id` DESC LIMIT 10", psql[playerid]);
                    mysql_query(string);
                    mysql_store_result();
                    new r_msg[500];
                    new n = 0;
                    printf("psqlid: %d", psql[playerid]);
                    if(mysql_num_rows() < 1)return SendClientMessage(playerid, COLOUR_GREY, "No records found.");
                    while(mysql_fetch_row(r_msg))
                    {
                        sscanf(r_msg, "p<|>e<iiiis[24]iiii>", PlayerArrests[n]);
                        if(n == 0)
                        {
                           format(dialogstring, sizeof(dialogstring), ""#COL_WHITE"CRIME: "#COL_RED"%s", PlayerArrests[n][ar_cr]);
                           strcat(Pdialogstring[playerid], dialogstring, 200);
                        }
                        else
                        {
                            format(dialogstring, sizeof(dialogstring), "%s\n"#COL_WHITE"CRIME: "#COL_RED"%s", dialogstring, PlayerArrests[n][ar_cr]);
                            strcat(Pdialogstring[playerid], dialogstring, 200);
                        }
                        n++;
                    }
                    ShowPlayerDialog(playerid, DIALOG_RECORDS, DIALOG_STYLE_LIST, "Showing 10 Latest Records.", dialogstring, "Select", "Black");
                }
            }

I'm trying to get the dialog to open the saved string, based on a per-player array so it doesn't get over-written if someone else uses the dialog.
pawn Код:
else if(dialogid == DIALOG_RECORDS)   //if the player responsed to the dialog (ID = 0, as we've set it as such - you'll use your definition) then the script continues here
            {
                if(response == 0)   //response 0 is always the SECOND BUTTON! (in our case this was "Close".
                {
                    ShowPlayerDialog(playerid, DIALOG_RECORDS, DIALOG_STYLE_LIST, "Showing 10 Latest Records.", Pdialogstring[playerid], "Select", "Black");
                }
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Messages In This Thread
Dialog won't open, strcat issue I think. - by Dokins - 30.03.2014, 19:25
Re: Dialog won't open, strcat issue I think. - by Konstantinos - 30.03.2014, 20:02
Re: Dialog won't open, strcat issue I think. - by Dokins - 30.03.2014, 20:04

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