Checkpoints
#8

I've read through this thread and from what I got from it, TomatoRage posted the answer in the first reply.

The checkpoint won't disappear until you disable it using DisablePlayerCheckpoint(playerid);

Unless you created a DynamicCP.
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Messages In This Thread
Checkpoints - by Lidor124 - 29.03.2014, 07:28
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:24
Re: Checkpoints - by Lidor124 - 29.03.2014, 08:29
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:31
Re: Checkpoints - by Lidor124 - 29.03.2014, 08:50
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:57
Re: Checkpoints - by Lidor124 - 29.03.2014, 09:02
Re: Checkpoints - by EiresJason - 29.03.2014, 09:49

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