29.03.2014, 09:49
I've read through this thread and from what I got from it, TomatoRage posted the answer in the first reply.
The checkpoint won't disappear until you disable it using DisablePlayerCheckpoint(playerid);
Unless you created a DynamicCP.
The checkpoint won't disappear until you disable it using DisablePlayerCheckpoint(playerid);
Unless you created a DynamicCP.