Checkpoints
#1

Hey
I would like to ask if is there any function to disable automatically when player enter checkpoint it will DisablePlayerCheckpoint(playerid);

If you are a cop - if(PlayerInfo[playerid][pMember] == 1)
and you enter to a specific checkpoint i made, if you are a cop it will disable checkpoint, if you are a normal player so it won't disable the checkpoint when u enter it and it will SendClientMessage(playerid, -1, "You are not a cop!"); and the checkpoint keep showing.

Thanks.
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Messages In This Thread
Checkpoints - by Lidor124 - 29.03.2014, 07:28
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:24
Re: Checkpoints - by Lidor124 - 29.03.2014, 08:29
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:31
Re: Checkpoints - by Lidor124 - 29.03.2014, 08:50
Re: Checkpoints - by TomatoRage - 29.03.2014, 08:57
Re: Checkpoints - by Lidor124 - 29.03.2014, 09:02
Re: Checkpoints - by EiresJason - 29.03.2014, 09:49

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