26.03.2014, 11:45
You fucked up, you need to destroy the dynamic objects when a player disconnects.
Also this is silly.
Your going to loop every time the player presses walk? Not only that make a bunch of silly checks you don't need to do that.
Just do this,
Also this is silly.
pawn Code:
for(new i; i < 11;i++)
{
if(c4posx[i][playerid] != 9999 && c4posy[i][playerid] != 9999 && c4posz[i][playerid] != 9999)
Just do this,
pawn Code:
if(c4[playerid])
{
for(new i = 0; i < c4[playerid]; i++)
{
}
}