[FilterScript] (0.3z)Simple C4 system with Object And Animation! - Printable Version
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(0.3.7)Simple C4 system with Object And Animation!Updated v1.1 -
_Mohit_ - 28.02.2014
C4 System
About This FS
This is a simple C4 FS which uses A Satchel Charge as C4 object.
Commands
/plantc4 - Plant a c4 the current standing location of the player.
How to Use
After planting the C4 press the Walk key Which is Left Alt by default to explode the C4.
Limitations
If you kill someone with C4 explosion,You do not get the kill(This can be solved).
Plugins and includes required
Streamer Plugin And Include By Incognito -
https://sampforum.blast.hk/showthread.php?tid=102865
Zcmd by Zeex -
https://sampforum.blast.hk/showthread.php?tid=91354
Screenshots
While Planting
Pic of the object
After pressing Walk Key
Updates
v1.1Now you can plant and explode 10 c4's at a time!
Download
Click Here(Pastebin)
Bugs
Until now i haven't found any bugs.Please report any if you find any.
Inspired By
Lorenc_
[HiC]TheKiller
This is my first release.So Comment your opinions below please.
Re: (0.3z)Simple C4 system with Object And Animation! -
AroseKhanNiazi - 28.02.2014
Looks good and simple 10/10
Re: (0.3z)Simple C4 system with Object And Animation! -
_Mohit_ - 28.02.2014
Quote:
Originally Posted by AroseKhanNaizi
Looks good and simple 10/10
|
Thank you mate.
Re: (0.3z)Simple C4 system with Object And Animation! -
phoon - 28.02.2014
Nice work.
Re: (0.3z)Simple C4 system with Object And Animation! -
biker122 - 28.02.2014
Good job!
Re: (0.3z)Simple C4 system with Object And Animation! -
_Mohit_ - 02.03.2014
Quote:
Originally Posted by biker122
Good job!
|
Quote:
Originally Posted by phoon
Nice work.
|
Thank you.
Re: (0.3z)Simple C4 system with Object And Animation! -
Tadas - 03.03.2014
Nice. I gonna try it
Re: (0.3z)Simple C4 system with Object And Animation! -
Walkingfire - 03.03.2014
Good job!!!!!!
Re: (0.3z)Simple C4 system with Object And Animation! -
_Mohit_ - 26.03.2014
Updated to v1.1.Enjoy
Re: (0.3z)Simple C4 system with Object And Animation! -
Pottus - 26.03.2014
You fucked up, you need to destroy the dynamic objects when a player disconnects.
Also this is silly.
pawn Code:
for(new i; i < 11;i++)
{
if(c4posx[i][playerid] != 9999 && c4posy[i][playerid] != 9999 && c4posz[i][playerid] != 9999)
Your going to loop every time the player presses walk? Not only that make a bunch of silly checks you don't need to do that.
Just do this,
pawn Code:
if(c4[playerid])
{
for(new i = 0; i < c4[playerid]; i++)
{
}
}