25.03.2014, 16:28
Nice one
I really needed this tut! + REP
But I have a problem... When I register the first time, everything is good. But when I login again, my game crashes when it tries to spawn me on my last position. :/ I tried to change probably everything but it's still crashing.
Can you help me?
Here is everithing connected with the login/register system I use and spawning:
Thanks for your time
![Smiley](images/smilies/smile.png)
![Wink](images/smilies/wink.png)
But I have a problem... When I register the first time, everything is good. But when I login again, my game crashes when it tries to spawn me on my last position. :/ I tried to change probably everything but it's still crashing.
Can you help me?
Here is everithing connected with the login/register system I use and spawning:
PHP Code:
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
enum pInfo
{
pPass,
pCash,
pBank,
pKills,
pDeaths,
pSkin,
NewReg,
Float:Xpos,
Float:Ypos,
Float:Zpos,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
public OnGameModeInit()
{
AddPlayerClass(159, -1986, 157, 27.700000762939, 90, 15, 0, 41, 100, 25, 15);
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new Float:Xlog, Float:Ylog, Float:Zlog;
GetPlayerPos(playerid, Xlog, Ylog, Zlog);
PlayerInfo[playerid][Xpos] = Xlog;
PlayerInfo[playerid][Ypos] = Ylog;
PlayerInfo[playerid][Zpos] = Zlog;
new playerskin = GetPlayerSkin(playerid);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Skin",playerskin);
INI_WriteFloat(File,"Xpos",PlayerInfo[playerid][Xpos]);
INI_WriteFloat(File,"Ypos",PlayerInfo[playerid][Ypos]);
INI_WriteFloat(File,"Zpos",PlayerInfo[playerid][Zpos]);
INI_WriteInt(File,"NewReg",0);
INI_Close(File);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewReg] == 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Bank",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Skin",159);
INI_WriteInt(File,"NewReg",0);
INI_WriteInt(File,"Xpos",0);
INI_WriteInt(File,"Ypos",0);
INI_WriteInt(File,"Zpos",0);
INI_Close(File);
SetPlayerSkin(playerid, 159); // Sets the player skin
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3);
SpawnPlayer(playerid);
PlayerInfo[playerid][NewReg] = 1;
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
![Smiley](images/smilies/smile.png)