Saving position and skin. [using Y_INI] [For newbies] -
$Marco$ - 12.02.2014
Before we start, i assume that you already have any registration & login system, in case you don't feel free to use this
awesome tutorial made by Kush. (
CLICK ME)
Getting started:
Before we start we need to understand few things about the system,
○ It can be avoided if the player forces crash instead of disconnecting.
○ gmx will not save the player stats.
Lets get started:
First we need to make some variables to save the player position and skin.
Find:
Add in the bottom:
pawn Code:
Skin,
Float:Xpos,
Float:Ypos,
Float:Zpos,
NewReg,
So it would look like this:
pawn Code:
enum pInfo
{
Pass,
Money,
Admin,
Deaths,
Skin, // Saving the player skin into his INI file.
Float:Xpos, // Saving the player X position into his INI file.
Float:Ypos, // Saving the player Y position into his INI file.
Float:Zpos, // Saving the player Z position into his INI file.
NewReg, // To tell the difference between new registers and people who already played.
}
REMEMBER: Add the new 5 variables into all your player data loader/saver for example:
pawn Code:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][Pass]);
INI_Int("Money",PlayerInfo[playerid][Money]);
INI_Int("Admin",PlayerInfo[playerid][Admin]);
INI_Int("Deaths",PlayerInfo[playerid][Deaths]);
INI_Int("Skin",PlayerInfo[playerid][Skin]);
INI_Float("Xpos",PlayerInfo[playerid][Xpos]); // Make sure they are Float here.
INI_Float("Ypos",PlayerInfo[playerid][Ypos]); // Make sure they are Float here.
INI_Float("ZXpos",PlayerInfo[playerid][Zpos]); // Make sure they are Float here.
INI_Int("NewReg",PlayerInfo[playerid][NewReg]);
return 1;
}
// My registration system YOU might have a different one.
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Money",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"Xpos",0); // It doesn't matter they are Int here because we change them to Float later.
INI_WriteInt(File,"Ypos",0);// It doesn't matter they are Int here because we change them to Float later.
INI_WriteInt(File,"Zpos",0);// It doesn't matter they are Int here because we change them to Float later.
INI_WriteInt(File,"NewReg",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
}
REMEMBER: Make sure the X,Y,Z have Float: beforehand, or else it won't load their position correctly.
Next, we going to find your login Dialog/Textdraw/System and add a
SpawnPlayer(playerid);
At the bottom there.
For example:
pawn Code:
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][Pass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
SpawnPlayer(playerid); // We added this at the bottom.
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
This will call the OnPlayerSpawn and there we will add the player information.
Next we going to find OnPlayerSpawn and add few lines there:
Usually it will look like this:
pawn Code:
public OnPlayerSpawn(playerid)
{
return 1;
}
We going to add those things into it:
pawn Code:
SetPlayerSkin(playerid, ); // This sets the player skin to his skin.
SetPlayerPos(playerid, ); // This will set the player position.
So we gonna dd those to OnPlayerSpawn, but before we do we have to make sure he is NOT a new registrator so we gonna check for it at the beginning.
pawn Code:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewReg] == 0) // Checking if the player is a new registrator.
{
SetPlayerSkin(playerid, PlayerInfo[playerid][Skin]); // Sets the player skin.
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3); // Sets the player position with extra 0.3 of Z position to make him not fall off the map when he spawns.
}
return 1;
}
Next we going to go to OnPlayerDisconnect and set the variables there:
pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
new Float:Xlog, Float:Ylog, Float:Zlog;
GetPlayerPos(playerid, Xlog, Ylog, Zlog); // Getting the player position on disconnect.
PlayerInfo[playerid][Xpos] = Xlog;
PlayerInfo[playerid][Ypos] = Ylog;
PlayerInfo[playerid][Zpos] = Zlog;
new playerskin = GetPlayerSkin(playerid); // getting the player skin on disconnect.
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Money",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][Admin]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][Deaths]);
INI_WriteInt(File,"Skin",playerskin); // his skin.
INI_WriteFloat(File,"Xpos",PlayerInfo[playerid][Xpos]); // Making sure we save it as a FLOAT
INI_WriteFloat(File,"Ypos",PlayerInfo[playerid][Ypos]); // Making sure we save it as a FLOAT
INI_WriteFloat(File,"Zpos",PlayerInfo[playerid][Zpos]); // Making sure we save it as a FLOAT
INI_WriteInt(File,"NewReg",0); // When he disconnects he is no longer a new registrator.
INI_Close(File);
return 1;
}
Last thing is going to our Registration system and adding a little thing at the bottom of it:
pawn Code:
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Money",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Skin",0);
INI_WriteInt(File,"Xpos",0);
INI_WriteInt(File,"Ypos",0);
INI_WriteInt(File,"Zpos",0);
INI_WriteInt(File,"NewReg",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
PlayerInfo[playerid][NewReg] = 1; // Adding a variable that this is a NEW registrator and he doesn't have an old saved position and skin.
}
}
Hope it helped few players, even though i am not good at writing tutorials if it even helped one person, that makes this whole thread as helpful

.
Re: Saving position and skin. [using Y_INI] [For newbies] -
Lordzy - 12.02.2014
Why do you integrate it with registration and login systems when the topic title says about saving Position and skin?
Re: Saving position and skin. [using Y_INI] [For newbies] -
$Marco$ - 12.02.2014
Because thats how people join the server? They register? they login?
And then when they disconnect and connect after a certain time you need to load this data for them.
I am not sure what is your question actually when this makes a perfect logic for me.
Isn't that simple logic?
Re: Saving position and skin. [using Y_INI] [For newbies] -
UnknownOwner - 12.02.2014
Nice...And Lordz is right. You must have completely stated the saving of position/skin etc only. Just tell them where to add this and etc
Re: Saving position and skin. [using Y_INI] [For newbies] -
$Marco$ - 12.02.2014
Just wanted to help new scripters.
Re: Saving position and skin. [using Y_INI] [For newbies] -
UnknownOwner - 14.02.2014
nvm DELETED
Re: Saving position and skin. [using Y_INI] [For newbies] -
AmazonSK - 25.03.2014
Nice one

I really needed this tut! + REP
But I have a problem... When I register the first time, everything is good. But when I login again, my game crashes when it tries to spawn me on my last position. :/ I tried to change probably everything but it's still crashing.
Can you help me?
Here is everithing connected with the login/register system I use and spawning:
PHP Code:
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "/Users/%s.ini"
enum pInfo
{
pPass,
pCash,
pBank,
pKills,
pDeaths,
pSkin,
NewReg,
Float:Xpos,
Float:Ypos,
Float:Zpos,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
public OnGameModeInit()
{
AddPlayerClass(159, -1986, 157, 27.700000762939, 90, 15, 0, 41, 100, 25, 15);
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new Float:Xlog, Float:Ylog, Float:Zlog;
GetPlayerPos(playerid, Xlog, Ylog, Zlog);
PlayerInfo[playerid][Xpos] = Xlog;
PlayerInfo[playerid][Ypos] = Ylog;
PlayerInfo[playerid][Zpos] = Zlog;
new playerskin = GetPlayerSkin(playerid);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Skin",playerskin);
INI_WriteFloat(File,"Xpos",PlayerInfo[playerid][Xpos]);
INI_WriteFloat(File,"Ypos",PlayerInfo[playerid][Ypos]);
INI_WriteFloat(File,"Zpos",PlayerInfo[playerid][Zpos]);
INI_WriteInt(File,"NewReg",0);
INI_Close(File);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewReg] == 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Bank",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Skin",159);
INI_WriteInt(File,"NewReg",0);
INI_WriteInt(File,"Xpos",0);
INI_WriteInt(File,"Ypos",0);
INI_WriteInt(File,"Zpos",0);
INI_Close(File);
SetPlayerSkin(playerid, 159); // Sets the player skin
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3);
SpawnPlayer(playerid);
PlayerInfo[playerid][NewReg] = 1;
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SpawnPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
Thanks for your time
Re: Saving position and skin. [using Y_INI] [For newbies] -
$Marco$ - 25.03.2014
You will have to "debug" the code, add print("stage X"); at every line of registering and spawning and change X with a number increasing all the time, then go to your console and look at what stage it stopped when you spawned and give me the line.
Re: Saving position and skin. [using Y_INI] [For newbies] -
AmazonSK - 25.03.2014
So... it's strange. I can't say where or what is the problem so here are pictures of the console.
http://s15.postimg.org/u4z83fv1n/console1.png
http://s13.postimg.org/rpgh180x3/console2.png
Here is the Spawning part with printing "Stage X":
PHP Code:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewReg] == 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); print("Stage 40");
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3); print("Stage 41");
}
print("Stage 42");
return 1;
}
Loading User Data (
NOTICE, that the Stage 10 wasn't at the console at all):
PHP Code:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]); print("Stage 1");
INI_Int("Cash",PlayerInfo[playerid][pCash]); print("Stage 2");
INI_Int("Bank",PlayerInfo[playerid][pBank]); print("Stage 3");
INI_Int("Kills",PlayerInfo[playerid][pKills]); print("Stage 4");
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); print("Stage 5");
INI_Int("Skin",PlayerInfo[playerid][pSkin]); print("Stage 6");
INI_Int("NewReg",PlayerInfo[playerid][NewReg]); print("Stage 7");
INI_Float("Xpos",PlayerInfo[playerid][Xpos]); print("Stage 8");
INI_Float("Ypos",PlayerInfo[playerid][Ypos]); print("Stage 9");
INI_Float("Zpos",PlayerInfo[playerid][Zpos]); print("Stage 10");
return 1;
}
And here is the disconnecting:
PHP Code:
public OnPlayerDisconnect(playerid, reason)
{
new Float:Xlog, Float:Ylog, Float:Zlog; print("Stage 19");
GetPlayerPos(playerid, Xlog, Ylog, Zlog); print("Stage 20");
PlayerInfo[playerid][Xpos] = Xlog; print("Stage 21");
PlayerInfo[playerid][Ypos] = Ylog; print("Stage 22");
PlayerInfo[playerid][Zpos] = Zlog; print("Stage 23");
new playerskin = GetPlayerSkin(playerid); print("Stage 24");
new INI:File = INI_Open(UserPath(playerid)); print("Stage 25");
INI_SetTag(File,"data"); print("Stage 26");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); print("Stage 27");
INI_WriteInt(File,"Bank",PlayerInfo[playerid][pBank]); print("Stage 28");
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); print("Stage 29");
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); print("Stage 30");
INI_WriteInt(File,"Skin",playerskin); print("Stage 31");
INI_WriteFloat(File,"Xpos",PlayerInfo[playerid][Xpos]); print("Stage 32");
INI_WriteFloat(File,"Ypos",PlayerInfo[playerid][Ypos]); print("Stage 33");
INI_WriteFloat(File,"Zpos",PlayerInfo[playerid][Zpos]); print("Stage 34");
INI_WriteInt(File,"NewReg",0); print("Stage 35");
INI_Close(File); print("Stage 36");
return 1;
}
Thanks for your help.
Any Ideas?
Re: Saving position and skin. [using Y_INI] [For newbies] -
$Marco$ - 26.03.2014
Took me some time but found it:
pawn Code:
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Bank",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Skin",159);
INI_WriteInt(File,"NewReg",0);
INI_WriteInt(File,"Xpos",0);
INI_WriteInt(File,"Ypos",0);
INI_WriteInt(File,"Zpos",0);
INI_Close(File);
SetPlayerSkin(playerid, 159); // Sets the player skin
SpawnPlayer(playerid);
PlayerInfo[playerid][NewReg] = 1;
}
}
Then change this:
pawn Code:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][NewReg] == 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); print("Stage 40");
SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3); print("Stage 41");
}
else
{
SetPlayerPos(playerid, X, Y, Z); // CHANGE THIS FOR FIRST PLAYER SPAWN WHEN HE ENTERS THE GAME
}
print("Stage 42");
return 1;
}
Delete your previous account and create a new one.