23.03.2014, 15:54
Use a mesma lуgica da stock para criar uma funзгo que move a posiзгo do objeto com SetObjectPos.
pawn Code:
stock CreateExplosionEx(playerid, Float:Distance, type, Float:Radius) //Created by [GF]Sasino97 (ME)
{
new Float:X,Float:Y,Float:Z,Float:x2,Float:y2,Float:ang;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid, ang);
x2 = X + (Distance * floatsin(-ang, degrees));
y2 = Y + (Distance * floatcos(-ang, degrees));
CreateExplosion(x2,y2,Z,type,Radius);
return 1;
}