Textdraw
#9

Try it out, I am sure that it'll solve your problem.

If you have other stores to rob, continue to create them in the same way

Quote:
Originally Posted by DerickClark
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TextDrawSetSelectable(RobberyText, 0);?
It sets it to 0 so he don't need to worry about it, or he can just remove it if he want (that was just an example).
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Messages In This Thread
Textdraw - by TLN - 23.03.2014, 01:23
Re: Textdraw - by [..MonTaNa..] - 23.03.2014, 01:35
Re: Textdraw - by TLN - 23.03.2014, 01:37
Re: Textdraw - by [..MonTaNa..] - 23.03.2014, 01:39
Re: Textdraw - by TLN - 23.03.2014, 01:40
Re: Textdraw - by [..MonTaNa..] - 23.03.2014, 01:43
Re: Textdraw - by TLN - 23.03.2014, 01:44
Re: Textdraw - by DerickClark - 23.03.2014, 01:46
Re: Textdraw - by [..MonTaNa..] - 23.03.2014, 01:47
Re: Textdraw - by TLN - 23.03.2014, 02:05

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