Textdraw -
TLN - 23.03.2014
pawn Код:
format(RobberyText, sizeof(RobberyText), "~r~Robbery ~w~In ~g~Progress ~w~~n~Stay In The ~y~24/7");
How the textdraw is supposed to be:
Robbery In Progress
Stay In The 24/7
How it is:
Robbery
In
Progress
Stay
In
The
24/7
Re: Textdraw -
[..MonTaNa..] - 23.03.2014
pawn Код:
GameTextForPlayer(playerid, "~r~Robbery ~w~In ~g~Progress ~w~~n~Stay In The ~y~24/7", 3500, 3);
or
pawn Код:
public OnGameModeInit()
{
// your Textdraws
return 1;
}
// In the robbery command
TextDrawShowForPlayer(playerid, Textdraw);
Re: Textdraw -
TLN - 23.03.2014
Quote:
Originally Posted by [..MonTaNa..]
pawn Код:
GameTextForPlayer(playerid, "~r~Robbery ~w~In ~g~Progress ~w~~n~Stay In The ~y~24/7", 3500, 3);
or
pawn Код:
public OnGameModeInit() { // your Textdraws return 1; }
// In the robbery command TextDrawShowForPlayer(playerid, Textdraw);
|
I'm not going to use gametext. (._.)
That's exactly what I did, but it's like this, as I wrote in the thread:
Robbery
In
Progress
Stay
In
The
24/7
instead of
Robbery In Progress
Stay In The 24/7
Re: Textdraw -
[..MonTaNa..] - 23.03.2014
Oh well, you formatted the message which you don't need so..
Re: Textdraw -
TLN - 23.03.2014
Quote:
Originally Posted by [..MonTaNa..]
Oh well, you formatted the message which you don't need so..
|
https://sampwiki.blast.hk/wiki/TextDrawSetString
pawn Код:
new RobberyText[80];
format(RobberyText, sizeof(RobberyText), "~r~Robbery ~w~In ~g~Progress ~w~ ~n~Stay In The ~y~24/7");
TextDrawSetString(TextMessage, RobberyText);
Re: Textdraw -
[..MonTaNa..] - 23.03.2014
I just told you that you don't need to format the message,
pawn Код:
public OnGameModeInit()
{
RobberyText = TextDrawCreate(247.000000, 226.000000, "~r~Robbery ~w~In ~g~Progress ~w~ ~n~Stay In The ~y~24/7");
TextDrawBackgroundColor(RobberyText, 255);
TextDrawFont(RobberyText, 1);
TextDrawLetterSize(RobberyText, 0.309899, 1.199900);
TextDrawColor(RobberyText, -1);
TextDrawSetOutline(RobberyText, 0);
TextDrawSetProportional(RobberyText, 1);
TextDrawSetShadow(RobberyText, 1);
TextDrawSetSelectable(RobberyText, 0);
return 1;
}
CMD:robbery(playerid, params[])
{
TextDrawShowForPlayer(playerid, RobberyText);
return 1;
}
Re: Textdraw -
TLN - 23.03.2014
Quote:
Originally Posted by [..MonTaNa..]
I just told you that you don't need to format the message,
pawn Код:
public OnGameModeInit() {
RobberyText = TextDrawCreate(247.000000, 226.000000, "~r~Robbery ~w~In ~g~Progress ~w~ ~n~Stay In The ~y~24/7"); TextDrawBackgroundColor(RobberyText, 255); TextDrawFont(RobberyText, 1); TextDrawLetterSize(RobberyText, 0.309899, 1.199900); TextDrawColor(RobberyText, -1); TextDrawSetOutline(RobberyText, 0); TextDrawSetProportional(RobberyText, 1); TextDrawSetShadow(RobberyText, 1); TextDrawSetSelectable(RobberyText, 0); return 1; }
CMD:robbery(playerid, params[]) { TextDrawShowForPlayer(playerid, RobberyText); return 1; }
|
Is that really needed? I have a lot of shit to rob.
I'll just remove
~n~ instead then, not going to add so many textdraws.
Re: Textdraw -
DerickClark - 23.03.2014
Quote:
Originally Posted by [..MonTaNa..]
I just told you that you don't need to format the message,
pawn Код:
public OnGameModeInit() {
RobberyText = TextDrawCreate(247.000000, 226.000000, "~r~Robbery ~w~In ~g~Progress ~w~ ~n~Stay In The ~y~24/7"); TextDrawBackgroundColor(RobberyText, 255); TextDrawFont(RobberyText, 1); TextDrawLetterSize(RobberyText, 0.309899, 1.199900); TextDrawColor(RobberyText, -1); TextDrawSetOutline(RobberyText, 0); TextDrawSetProportional(RobberyText, 1); TextDrawSetShadow(RobberyText, 1); TextDrawSetSelectable(RobberyText, 0); return 1; }
CMD:robbery(playerid, params[]) { TextDrawShowForPlayer(playerid, RobberyText); return 1; }
|
Maybe your sized?
Re: Textdraw -
[..MonTaNa..] - 23.03.2014
Try it out, I am sure that it'll solve your problem.
If you have other stores to rob, continue to create them in the same way
Quote:
Originally Posted by DerickClark
TextDrawSetSelectable(RobberyText, 0);?
|
It sets it to 0 so he don't need to worry about it, or he can just remove it if he want (that was just an example).
Re: Textdraw -
TLN - 23.03.2014
Quote:
Originally Posted by [..MonTaNa..]
Try it out, I am sure that it'll solve your problem.
If you have other stores to rob, continue to create them in the same way
It sets it to 0 so he don't need to worry about it, or he can just remove it if he want (that was just an example).
|
I really don't want to add 1 textdraw for each store
thanks for trying.