10.03.2014, 01:59
Assumptions are bad. Go test it. Works just fine with CreateObject, if there was a bug in my code it wouldn't only happen when using createdynamicobject. I was having the same problem with checkpoints and had to go as far as disabling all the dynamic checkpoints at entrances while a player is on a job or when it was restreamed it wouldn't call the code when they enter it.