[FilterScript] Anti Lag shoot
#10

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Originally Posted by Riso135
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0.3z is on 90% servers these days (with lagcomp) so it's not useful now
btw. in this type of "anti lag-shot" you can find bug, full damage taken from HP can kill player without showing who killed him in killlist (sometimes it shows sometimes it doesn't show at all)
I would probably fix this if i were you.
It maybe be on 90% of servers but your 100% wrong with your assumption because of the fact lagcomp doesn't sync every skin hit this has been proven. It works a lot better when coupled with an anti-lag system that way people are not wondering why their skin hits have no effect. So is it useful? It's more than useful I wouldn't even consider running a public server that is not using a skin hit system with lagcomp making it mandatory.
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Messages In This Thread
Anti LagShot - by bigwhite584 - 13.02.2014, 00:42
Respuesta: Anti Lag shoot - by MugiwaraNoLuffy - 13.02.2014, 01:10
Re: Anti Lag shoot - by Pottus - 13.02.2014, 01:23
Re: Respuesta: Anti Lag shoot - by bigwhite584 - 13.02.2014, 02:04
Re: Anti Lag shoot - by MohanedZzZ - 14.02.2014, 04:16
Re: Anti Lag shoot - by Tahseen - 18.02.2014, 09:38
Re: Anti Lag shoot - by MythicalMarauder - 18.02.2014, 09:44
Re: Anti Lag shoot - by fahmi - 18.02.2014, 17:42
Re: Anti Lag shoot - by Riso135 - 28.02.2014, 11:36
Re: Anti Lag shoot - by Pottus - 28.02.2014, 12:04

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