[FilterScript] Anti Lag shoot - Printable Version
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+--- Thread: [FilterScript] Anti Lag shoot (
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Anti LagShot -
bigwhite584 - 13.02.2014
About
I know a lot of people love not having lag shooting but server owners don't want to upgrade until fully released, so I thought let's make it so they don't have to update until 0.3z is fully released. The only other server I ever see use something like this was SA:RP. Hope you enjoy
How to Add it
Add it to your filerscripts folder and add it to the line on your config file or server.cgf "removelagshoot" .
If there are any bugs please reply back!
Code
http://pastebin.com/5ZAL9haq
Respuesta: Anti Lag shoot -
MugiwaraNoLuffy - 13.02.2014
It's lagshot not lag shoot.
Re: Anti Lag shoot -
Pottus - 13.02.2014
Non-sense system.
Re: Respuesta: Anti Lag shoot -
bigwhite584 - 13.02.2014
Quote:
Originally Posted by MugiwaraNoLuffy
It's lagshot not lag shoot.
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Fixed, Thank's for pointing it out.
Re: Anti Lag shoot -
MohanedZzZ - 14.02.2014
We have now 0.3z so its not important
but good job
Re: Anti Lag shoot -
Tahseen - 18.02.2014
very usefull
Re: Anti Lag shoot -
MythicalMarauder - 18.02.2014
Not needed though, but good job.
Re: Anti Lag shoot -
fahmi - 18.02.2014
Good job!
Re: Anti Lag shoot -
Riso135 - 28.02.2014
0.3z is on 90% servers these days (with lagcomp) so it's not useful now
btw. in this type of "anti lag-shot" you can find bug, full damage taken from HP can kill player without showing who killed him in killlist (sometimes it shows sometimes it doesn't show at all)
I would probably fix this if i were you.
Re: Anti Lag shoot -
Pottus - 28.02.2014
Quote:
Originally Posted by Riso135
0.3z is on 90% servers these days (with lagcomp) so it's not useful now
btw. in this type of "anti lag-shot" you can find bug, full damage taken from HP can kill player without showing who killed him in killlist (sometimes it shows sometimes it doesn't show at all)
I would probably fix this if i were you.
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It maybe be on 90% of servers but your 100% wrong with your assumption because of the fact lagcomp doesn't sync every skin hit this has been proven. It works a lot better when coupled with an anti-lag system that way people are not wondering why their skin hits have no effect. So is it useful? It's more than useful I wouldn't even consider running a public server that is not using a skin hit system with lagcomp making it mandatory.