[Tutorial] Saving position and skin. [using Y_INI] [For newbies]
#1

Before we start, i assume that you already have any registration & login system, in case you don't feel free to use this awesome tutorial made by Kush. (CLICK ME)

Getting started:
Before we start we need to understand few things about the system,
○ It can be avoided if the player forces crash instead of disconnecting.
○ gmx will not save the player stats.

Lets get started:
First we need to make some variables to save the player position and skin.
Find:
pawn Code:
enum pInfo
{
Add in the bottom:
pawn Code:
Skin,
    Float:Xpos,
    Float:Ypos,
    Float:Zpos,
    NewReg,
So it would look like this:
pawn Code:
enum pInfo
{
    Pass,
    Money,
    Admin,
    Deaths,
    Skin, // Saving the player skin into his INI file.
    Float:Xpos, // Saving the player X position into his INI file.
    Float:Ypos, // Saving the player Y position into his INI file.
    Float:Zpos, // Saving the player Z position into his INI file.
    NewReg, // To tell the difference between new registers and people who already played.
}
REMEMBER: Add the new 5 variables into all your player data loader/saver for example:
pawn Code:
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][Pass]);
    INI_Int("Money",PlayerInfo[playerid][Money]);
    INI_Int("Admin",PlayerInfo[playerid][Admin]);
    INI_Int("Deaths",PlayerInfo[playerid][Deaths]);
    INI_Int("Skin",PlayerInfo[playerid][Skin]);
    INI_Float("Xpos",PlayerInfo[playerid][Xpos]); // Make sure they are Float here.
    INI_Float("Ypos",PlayerInfo[playerid][Ypos]); // Make sure they are Float here.
    INI_Float("ZXpos",PlayerInfo[playerid][Zpos]); // Make sure they are Float here.
    INI_Int("NewReg",PlayerInfo[playerid][NewReg]);
    return 1;
}
// My registration system YOU might have a different one.
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Money",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Skin",0);
                INI_WriteInt(File,"Xpos",0); // It doesn't matter they are Int here because we change them to Float later.
                INI_WriteInt(File,"Ypos",0);// It doesn't matter they are Int here because we change them to Float later.
                INI_WriteInt(File,"Zpos",0);// It doesn't matter they are Int here because we change them to Float later.
                INI_WriteInt(File,"NewReg",0);
                INI_Close(File);
                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
            }
        }
REMEMBER: Make sure the X,Y,Z have Float: beforehand, or else it won't load their position correctly.

Next, we going to find your login Dialog/Textdraw/System and add a
SpawnPlayer(playerid);
At the bottom there.
For example:
pawn Code:
case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][Pass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
                    SpawnPlayer(playerid); // We added this at the bottom.
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
This will call the OnPlayerSpawn and there we will add the player information.

Next we going to find OnPlayerSpawn and add few lines there:
Usually it will look like this:
pawn Code:
public OnPlayerSpawn(playerid)
{
    return 1;
}
We going to add those things into it:

pawn Code:
SetPlayerSkin(playerid, ); // This sets the player skin to his skin.
SetPlayerPos(playerid, ); // This will set the player position.
So we gonna dd those to OnPlayerSpawn, but before we do we have to make sure he is NOT a new registrator so we gonna check for it at the beginning.

pawn Code:
public OnPlayerSpawn(playerid)
{
    if(PlayerInfo[playerid][NewReg] == 0) // Checking if the player is a new registrator.
    {
        SetPlayerSkin(playerid, PlayerInfo[playerid][Skin]); // Sets the player skin.
        SetPlayerPos(playerid, PlayerInfo[playerid][Xpos], PlayerInfo[playerid][Ypos], PlayerInfo[playerid][Zpos]+0.3); // Sets the player position with extra 0.3 of Z position to make him not fall off the map when he spawns.
    }
    return 1;
}
Next we going to go to OnPlayerDisconnect and set the variables there:

pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
    new Float:Xlog, Float:Ylog, Float:Zlog;
    GetPlayerPos(playerid, Xlog, Ylog, Zlog); // Getting the player position on disconnect.
    PlayerInfo[playerid][Xpos] = Xlog;
    PlayerInfo[playerid][Ypos] = Ylog;
    PlayerInfo[playerid][Zpos] = Zlog;
    new playerskin = GetPlayerSkin(playerid); // getting the player skin on disconnect.
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Money",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][Admin]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][Deaths]);
    INI_WriteInt(File,"Skin",playerskin); // his skin.
    INI_WriteFloat(File,"Xpos",PlayerInfo[playerid][Xpos]); // Making sure we save it as a FLOAT
    INI_WriteFloat(File,"Ypos",PlayerInfo[playerid][Ypos]); // Making sure we save it as a FLOAT
    INI_WriteFloat(File,"Zpos",PlayerInfo[playerid][Zpos]); // Making sure we save it as a FLOAT
    INI_WriteInt(File,"NewReg",0); // When he disconnects he is no longer a new registrator.
    INI_Close(File);
    return 1;
}
Last thing is going to our Registration system and adding a little thing at the bottom of it:
pawn Code:
case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Money",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Skin",0);
                INI_WriteInt(File,"Xpos",0);
                INI_WriteInt(File,"Ypos",0);
                INI_WriteInt(File,"Zpos",0);
                INI_WriteInt(File,"NewReg",0);
                INI_Close(File);
                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                PlayerInfo[playerid][NewReg] = 1; // Adding a variable that this is a NEW registrator and he doesn't have an old saved position and skin.
            }
}
Hope it helped few players, even though i am not good at writing tutorials if it even helped one person, that makes this whole thread as helpful .
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