OnPlayerCommandText
#5

Using the second code I posted prevents it from happening. Are you sure you replaced it and save it? Also that you modified the correct zcmd.inc that you use for your scripts? It still shows the line 94 and the array is on line 95 which prooves the include doesn't use:
pawn Код:
if(pos > MAX_FUNC_NAME) break; // preventing the runtime error.
else funcname[pos-1] = tolower(cmdtext[pos]);
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Messages In This Thread
OnPlayerCommandText - by Mahde - 04.02.2014, 22:53
Re: OnPlayerCommandText - by Borg - 04.02.2014, 23:19
Re: OnPlayerCommandText - by Konstantinos - 05.02.2014, 09:44
Re: OnPlayerCommandText - by Mahde - 05.02.2014, 12:42
Re: OnPlayerCommandText - by Konstantinos - 05.02.2014, 13:15
Re: OnPlayerCommandText - by Mahde - 05.02.2014, 17:44
Re: OnPlayerCommandText - by Konstantinos - 05.02.2014, 18:46
Re: OnPlayerCommandText - by Mahde - 05.02.2014, 19:29

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