29.01.2014, 03:08
The script should be right from what I see in the code. Maybe the sound ID you're using is quiet?
I thought this might be useful:
Oh, and If you're trying to play the sound when he hit another player, then use this:
PS:Make sure to use the or When you're pasting code here
Hope I could Help,
Excelize
I thought this might be useful:
Oh, and If you're trying to play the sound when he hit another player, then use this:
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0); // Ding Sound
return 1;
}
Hope I could Help,
Excelize