19.01.2014, 12:45
You should use the Performance profiler and compile your mode with the -d3 flag
Than run your gamemode and join / disconnect sometime and check the log
Afterwards you will know if it was SavePlayer, UnrentVehicle or just the 4 MAX_PLAYERS loops in OnPlayerDisconnect
Either way you will need to rewrite that part of your code or delay it with a timer
Than run your gamemode and join / disconnect sometime and check the log
Afterwards you will know if it was SavePlayer, UnrentVehicle or just the 4 MAX_PLAYERS loops in OnPlayerDisconnect
Either way you will need to rewrite that part of your code or delay it with a timer

