[FilterScript] New Weapon Damage System [0.3z]
#5

This ain't gonna work properly at all you can't just set a players health less than the damage of the weapon they were shot with. Say you set deagle to 25 and the player has 26 HP they would lose 46 and die this is wrong implementation for what your trying to accomplish.
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Messages In This Thread
Weapon Damage System [0.3z] - by RenSoprano - 16.01.2014, 19:44
Re: New Weapon Damage System [0.3z] - by Zamora - 16.01.2014, 19:46
Re: New Weapon Damage System [0.3z] - by Swisher - 16.01.2014, 23:27
Re: New Weapon Damage System [0.3z] - by Sublime - 16.01.2014, 23:41
Re: New Weapon Damage System [0.3z] - by Pottus - 17.01.2014, 00:27
Re: New Weapon Damage System [0.3z] - by $Bayside$ - 17.01.2014, 04:05
Re: New Weapon Damage System [0.3z] - by RenSoprano - 17.01.2014, 06:03

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