[FilterScript] New Weapon Damage System [0.3z] - Printable Version
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Weapon Damage System [0.3z] -
RenSoprano - 16.01.2014
Weapon Damage System [0.3z]
Introduction
Hello I was bored and I dicided to create the new DMG system with body parts, I didn't test it but I think it will work. Sorry for my bad english
How to install
First you need to move RealDamage.amx file to your filterscript folder then open your server.cfg and add RealDamage to Filterscripts line.
Download
SolidFiles
Pastebin
Credits
RenSoprano - Me for idea
Bugs
Not found if you find any bugs please report them here.
Re: New Weapon Damage System [0.3z] -
Zamora - 16.01.2014
Looks nice, Gonna test it once I'm back.
Re: New Weapon Damage System [0.3z] -
Swisher - 16.01.2014
So what does this do?
Re: New Weapon Damage System [0.3z] -
Sublime - 16.01.2014
You forgot to add -:
#define BODY_PART_TORSO 3
#define BODY_PART_GROIN 4
#define BODY_PART_LEFT_ARM 5
#define BODY_PART_RIGHT_ARM 6
#define BODY_PART_LEFT_LEG 7
#define BODY_PART_RIGHT_LEG 8
#define BODY_PART_HEAD 9
Re: New Weapon Damage System [0.3z] -
Pottus - 17.01.2014
This ain't gonna work properly at all you can't just set a players health less than the damage of the weapon they were shot with. Say you set deagle to 25 and the player has 26 HP they would lose 46 and die this is wrong implementation for what your trying to accomplish.
Re: New Weapon Damage System [0.3z] -
$Bayside$ - 17.01.2014
Meh, you forgot to add armour.
Re: New Weapon Damage System [0.3z] -
RenSoprano - 17.01.2014
Quote:
Originally Posted by [uL]Pottus
This ain't gonna work properly at all you can't just set a players health less than the damage of the weapon they were shot with. Say you set deagle to 25 and the player has 26 HP they would lose 46 and die this is wrong implementation for what your trying to accomplish.
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Okay, thanks I will fix it when I get back at home.
I just create only to show how I think it should be created.
Thanks, all.