[FilterScript] Land Mines | 0.3x (SetObjectMaterial)
#1

Welcome, Guys!

Description: This landmine filterscript creates landmines by pressing crouch + no. (C+N) It has a timer and 3DText to determine it's status. There's three stats: Deactivated, Activated, and Armed. When you touch it at activated status, it will go to armed, and then blows up 0.5 seconds later. Mine Shop are in Marina, near the burger shop.

Images:

(Deactivated)

(Activated)

(Armed)

(Dialog)


Blowing Up Pic: http://i43.tinypic.com/mh83d.png

Downloads:
http://pastebin.com/yez0QdH7


Sorry if this thread is messy because it's the first time I make a thread.
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Messages In This Thread
Land Mines | 0.3x (SetObjectMaterial) - by Cannary2048 - 16.01.2014, 07:59
Re: Land Mines | 0.3x (SetObjectMaterial) - by UnknownOwner - 16.01.2014, 08:45
Re: Land Mines | 0.3x (SetObjectMaterial) - by iJumbo - 16.01.2014, 09:10
Re: Land Mines | 0.3x (SetObjectMaterial) - by Cannary2048 - 16.01.2014, 09:15
Re: Land Mines | 0.3x (SetObjectMaterial) - by iJumbo - 16.01.2014, 09:25
Re: Land Mines | 0.3x (SetObjectMaterial) - by dimitri8 - 16.01.2014, 19:43
Re: Land Mines | 0.3x (SetObjectMaterial) - by Pottus - 17.01.2014, 01:51
Re: Land Mines | 0.3x (SetObjectMaterial) - by LMagnifico - 17.01.2014, 07:50

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